Checkpoint64 vs OmniSave
Checkpoint64
checkpoint64.comOmniSave
github.comSide by side
| Figure | Checkpoint64 | OmniSave |
|---|---|---|
| Price from | €5/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| Android | — | Yes |
| Plans published | 3 | 0 |
| Spec score · Game Save Managers | 8.5 (#2) | 7.3 (#20) |
| Notable limit | The free plan includes 20 MiB of cloud storage per space and does not expire. | Native Linux and Steam Deck support with Proton prefix detection is listed on the roadmap. |
| Support | Support is available by email at [email protected] or through Discord. | The repository page includes a “Support This Project” section but does not state a support service or response commitment. |
Plans
In their own words
Checkpoint64
Checkpoint64 backs up PC game save folders to the cloud and lets users browse and restore earlier versions. It checks folders every 60 seconds and uploads changed files after a game finishes writing, with each upload recorded as a version. It supports games from Steam, GOG, and Epic, along with emulators and modded setups; presets cover more than 140 games and seven emulators. For shared saves, a lock limits uploads to its holder. Locks expire, and a teammate taking over gets a warning and a logbook entry. Linking Discord can notify teammates when someone manually commits or restores a shared save. The app is listed for Windows 10 and 11, macOS on Apple Silicon, and Linux; Steam lists Steam Deck support. The free plan includes 20 MiB of cloud storage per space and does not expire. Pro costs €5 a month, while Lifetime costs €10, paid once. Save files are encrypted in transit and at rest, but the service is not end-to-end encrypted or zero-knowledge.