CheddaBoards vs Unity
CheddaBoards
cheddaboards.comUnity
unity.comSide by side
| Figure | CheddaBoards | Unity |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 8 |
| Spec score · Game Leaderboard Software | 8.3 (#13) | 8.7 (#9) |
| Product | CheddaBoards is a free, open-source gaming backend for server-validated leaderboards, achievements, cross-game player profiles, and authentication. | Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data. |
| Support | The site lists [email protected] as its contact email and links to a Buy Me a Coffee page to support development. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
CheddaBoards
CheddaBoards is a free, open-source backend for games that need server-validated leaderboards, achievements, shared player profiles and authentication. Leaderboards can reset daily, weekly or monthly, with monthly and custom intervals available. Submission checks include per-game score caps, play-session duration, streak limits and server-side rules. The maker notes that determined users can reverse-engineer the public API or use bots that imitate realistic pacing, so additional protections are recommended for ranked or prize-based PvP. Players may begin anonymously and later link accounts through Google or Apple sign-in with a short code. Drop-in SDKs support Godot and Unity, while a REST API serves other engines that can make HTTP requests. Listed engine coverage also includes Unreal, GameMaker, Construct, native mobile, web and custom engines. Developers can delete scores or remove players from boards, with a deletion log, and record in-game events through API calls. The MIT-licensed backend and SDKs can be self-hosted on the Internet Computer. The Free plan costs nothing and includes three games per account, unlimited players and no per-player fees.