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SPECIFICTION
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ChillyGB vs GBCC

ChillyGB

github.com

GBCC

gbcc.dev

Side by side

FigureChillyGBGBCC
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOS—Yes
LinuxYesYes
Android—Yes
Plans published11
Spec score · Game Boy Emulators8.3 (#2)8.6 (#1)
Controls and displayThe project lists basic gamepad support, integer scaling, a pixel grid, GBC color correction, and an input editor.Features include gamepad support, adjustable turbo, DMG palettes, frame blending, screenshots, and a VRAM tile display.
ProductChillyGB is a Game Boy (DMG) and Game Boy Color (CGB) emulator written in C that aims for simplicity and accuracy.GBCC is a cross-platform Game Boy and Game Boy Color emulator written in C with a focus on accuracy.
PurposeChillyGB is a Game Boy (DMG) and Game Boy Color (CGB) emulator written in C that aims for simplicity and accuracy.GBCC is a cross-platform Game Boy and Game Boy Color emulator written in C, with a focus on accuracy.

Plans

ChillyGB

  • ChillyGBFree

ChillyGB pricing →

GBCC

  • GBCCFree

GBCC pricing →

In their own words

ChillyGB

ChillyGB is a free Game Boy (DMG) and Game Boy Color (CGB) emulator written in C. It is listed for Windows, Linux, and Nintendo Switch, and the project links to a WebAssembly browser version. Supported cartridges include no MBC, MBC1, MBC2, MBC3 with a real-time clock, MBC5, MBC7, and Pocket Camera. Features include Game Boy Color and BootROM support, BESS-compliant save states, a palette editor, integer scaling, a pixel grid, color correction, and GameGenie and GameShark cheats.

Players can use basic gamepads and edit inputs; Pocket Camera support can use a webcam. The debugger includes instruction, memory, stack, and register views, plus editors and status information for listed PPU registers. The project excludes SGB functions, MBC6, HUc1, HUc3, and infrared communication. Link cable emulation and netplay are not supported. The browser port's audio is noted as buggy. ChillyGB is licensed under GNU GPL v3.0; release 0.3.2 is listed as latest, and save states from before version 0.3.0 do not work with it.

Visit github.com

GBCC

GBCC is a free Game Boy and Game Boy Color emulator written in C, with an emphasis on accurate emulation. It runs on Android, Linux, macOS, and Windows, with SDL and GTK graphical interfaces. Visual options include Dot-Matrix, Colour-Correct, and Subpixel shaders, DMG palettes, and frame blending; Colour-Correct and Subpixel are intended to reproduce Game Boy Color output accurately. It supports gamepads, adjustable turbo, screenshots, a VRAM tile display, cartridge saves with real-time clock data, and save states with automatic saving and resuming. Link emulation connects GBCC to another instance of itself. The Game Boy Printer sends output only to the terminal, and Game Boy Camera support is limited to Linux and Android. Game Boy Pocket and Super Game Boy are not supported. Installation options vary by platform, and the project describes development as ongoing but slow. Save states are binary dumps and may not work across different architectures or compilers.

Visit gbcc.dev