Cine Tracer vs Disguise Designer
Cine Tracer
cinemersive.comDisguise Designer
disguise.oneSide by side
| Figure | Cine Tracer | Disguise Designer |
|---|---|---|
| Price from | — | $125/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Plans published | 1 | 3 |
| Spec score · Virtual Production Software | 7.4 (#17) | 8.4 (#3) |
| Purpose | Cine Tracer is a realistic cinematography simulator for operating cameras, setting up lights, and directing talent in environments made with Unreal Engine 4. | Designer creates a digital replica of a production environment for designing, visualising, sequencing, and controlling content. |
Plans
Disguise Designer
- Designer StarterFree
- Designer Pro$159 a month
- Designer Pro$1,500 a year
In their own words
Cine Tracer
Cine Tracer has no write-up on Specifiction yet; its figures are above.
Disguise Designer
Disguise Designer creates a digital replica of a production environment for planning, visualising, sequencing, and controlling content. It supports pitch creation, camera fly-throughs, content validation, technical setup testing, and experience design. Its real-time 3D visualiser can represent productions in different codecs, resolutions, and colour spaces. Content mapping covers shaped LED screens, projectors, UV mapping, dynamic blends, and large projection canvases. Playback supports formats including NotchLC, ProRes, HAP, uncompressed codecs, image sequences, and local or remote HTML5 content. RenderStream integrates with Unreal Engine, Notch, Unity, TouchDesigner, and Volinga NeRFs. Multi-Edit enables simultaneous project editing, while Multi-Transport can run multiple timelines in response to external cues. Control options include DMX, SMPTE timecode, MIDI, OSC, FreeD, and named tracking systems. A free Starter plan supports learning, training, testing, and project development without connecting to Disguise servers; Pro costs $159/month. The user guide specifies 64-bit Windows 10 or 11 and DirectX 11.