CineBridge vs Disguise Designer
CineBridge
take4d.comDisguise Designer
disguise.oneSide by side
| Figure | CineBridge | Disguise Designer |
|---|---|---|
| Price from | Free | $125/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Plans published | 2 | 3 |
| Spec score · Virtual Production Software | 8.2 (#5) | 8.4 (#3) |
| Headquarters | United Kingdom | London, United Kingdom |
Plans
Disguise Designer
- Designer StarterFree
- Designer Pro$159 a month
- Designer Pro$1,500 a year
In their own words
CineBridge
CineBridge is Take4D’s Windows software and hardware solution for virtual production and advanced cinematography workflows. CineBridge MoCo lets crews design, simulate, test, and program camera moves on robotic platforms, with compatibility listed for Mark Roberts systems, Kuper Controls, General Lift, Pacific Motion, and Kuka. LiveTracker supports camera tracking with laser tracking, cranes, motion-control systems, optical motion capture, Xbox controllers, and MEMS devices; its delay from the camera shutter can be as little as 4 nanoseconds. Compo provides on-set compositing with video capture, CGI rendering, lens correction, chroma-keying, colour correction, and synchronization. StreamLine plugins transfer data in real time to Unreal Engine, Unity, and MotionBuilder. Virtual cameras can match real cameras and lenses, while LiveTracker also offers field-of-view tracking. PoCoPin generates Nuke Corner Pin data for post-production. CineBridge supports LED-stage and greenscreen workflows. Windows 10 and 11 are listed, with OpenGL hardware-accelerated 3D requirements. CineBridge Playback is free and broadcasts UDP data files to Unity and Unreal; access to a main-application demo license requires contacting Take4D.
Disguise Designer
Disguise Designer creates a digital replica of a production environment for planning, visualising, sequencing, and controlling content. It supports pitch creation, camera fly-throughs, content validation, technical setup testing, and experience design. Its real-time 3D visualiser can represent productions in different codecs, resolutions, and colour spaces. Content mapping covers shaped LED screens, projectors, UV mapping, dynamic blends, and large projection canvases. Playback supports formats including NotchLC, ProRes, HAP, uncompressed codecs, image sequences, and local or remote HTML5 content. RenderStream integrates with Unreal Engine, Notch, Unity, TouchDesigner, and Volinga NeRFs. Multi-Edit enables simultaneous project editing, while Multi-Transport can run multiple timelines in response to external cues. Control options include DMX, SMPTE timecode, MIDI, OSC, FreeD, and named tracking systems. A free Starter plan supports learning, training, testing, and project development without connecting to Disguise servers; Pro costs $159/month. The user guide specifies 64-bit Windows 10 or 11 and DirectX 11.