ClothesPlus vs Minecraft Skin Randomizer
ClothesPlus
anonventions.orgMinecraft Skin Randomizer
github.comSide by side
| Figure | ClothesPlus | Minecraft Skin Randomizer |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Linux | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Minecraft Character Customizers | 9.2 (#1) | 7.8 (#8) |
| Integrations | The maker lists Nexo, ItemsAdder, Oraxen, PlaceholderAPI and LuckPerms integrations. | The README describes local Minecraft skin-file use and does not list external service integrations. |
| Support | The maker lists priority support for the free edition and priority Discord support for Premium. | The repository page does not describe a support channel or support terms. |
Plans
In their own words
ClothesPlus
ClothesPlus is a self-hosted Paper plugin for Minecraft Java servers that adds wardrobe overlays, character creation, and related server tools. It layers shirts, pants, shoes, hats, accessories, jackets, beards, and full-body outfits over player skins. A cursor-based creator supports appearance changes and configurable race and class systems. Players can browse wardrobe items, preview changes in a 3D viewer, zoom, drag to spin the avatar, then confirm or cancel edits. Outfits can be saved and loaded. ClothesPlus can build and send a resource pack or use ItemsAdder, Nexo, Oraxen, or CraftEngine. PacketEvents is required; the current setup recommends Paper 1.21.x and Java 21. Optional integrations include LuckPerms and Vault. The free edition costs nothing, includes basic wardrobe and commands, MySQL synchronization, and limited overlay slots.
Minecraft Skin Randomizer
Minecraft Skin Randomizer is a free Linux and self-hosted program that creates Minecraft skins by combining parts stored in folders. It was designed for Minecraft Bedrock and also works with Java skins, covering both editions and exporting PNG files. The generator uses categories for the base, head, body, left and right arms, and left and right legs. Users customize each part by placing files in the corresponding folder; adding more parts creates more possible combinations. The project describes these combinations as presets for random skin generation. Running it requires a configuration file supplied with the --config flag. An example JSON configuration covers the base, head, body, arms, and legs, with randomizer_folder identifying source parts and edit_skin setting the output path. For Bedrock, the described process is to select a custom skin and replace its local skin file with the generated image. The repository lists an Apache-2.0 license and marks the first release as a TODO.