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SPECIFICTION
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CloudRig vs Rigify

CloudRig

studio.blender.org

Rigify

developer.blender.org

Side by side

FigureCloudRigRigify
Price from—Free
Free plan—Yes
Free trial——
Open source—Yes
Windows—Yes
macOS—Yes
Linux—Yes
API—Yes
Plans published02
Spec score · 3D Rigging Software7.2 (#21)8.2 (#5)
Animation controlsThe rig UI can include IK/FK switches and snap and bake operators when supported by the rig components.The generated rig UI can switch visible bone collections, change custom properties, and convert between IK and FK.
CustomizationComponent types have parameters that let users customize features in the generated rig.Rigify can run a user-provided Python text block after generation to apply customizations that remain repeatable after regeneration.
MakerCloudRig is developed by Blender Studio for its open movies, beginning with CoffeeRun in 2020.Rigify is maintained as part of the Blender project; the Blender Foundation describes itself as the organization managing Blender's public project.
Metarig workflowUsers set parameters on a metarig, then generate a control rig that can be regenerated as the metarig changes.Users add a predefined metarig, position its bones to match a character, and press Generate Rig.
PurposeCloudRig is a Blender Studio add-on for rig generation and rigging workflow enhancement.Rigify is an auto-rigging add-on that creates an armature by combining rig components through a metarig template.
WorkflowThe documented workflow is to change settings and regenerate the rig.Users position metarig bones to match a character and generate the rig from Blender’s Armature properties.

Plans

CloudRig

No plans published.

CloudRig pricing →

Rigify

  • FreeFree
  • RigifyFree

Rigify pricing →

In their own words

CloudRig

CloudRig has no write-up on Specifiction yet; its figures are above.

Visit studio.blender.org

Rigify

Rigify is a free Blender add-on that generates character armatures by assembling rig components from a metarig template. Users position the metarig bones to match a character and start generation through Blender’s Armature properties. The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. Generation duplicates the metarig, identifies needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation, allowing them to be repeated on regeneration. Rigify requires Blender and runs on Linux, macOS, and Windows. It assumes one Blender unit equals one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to breaking Blender changes.

Visit developer.blender.org