CloudRig vs Rigify
CloudRig
studio.blender.orgRigify
developer.blender.orgSide by side
| Figure | CloudRig | Rigify |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 0 | 2 |
| Spec score · 3D Rigging Software | 7.2 (#21) | 8.2 (#5) |
| Animation controls | The rig UI can include IK/FK switches and snap and bake operators when supported by the rig components. | The generated rig UI can switch visible bone collections, change custom properties, and convert between IK and FK. |
| Customization | Component types have parameters that let users customize features in the generated rig. | Rigify can run a user-provided Python text block after generation to apply customizations that remain repeatable after regeneration. |
| Maker | CloudRig is developed by Blender Studio for its open movies, beginning with CoffeeRun in 2020. | Rigify is maintained as part of the Blender project; the Blender Foundation describes itself as the organization managing Blender's public project. |
| Metarig workflow | Users set parameters on a metarig, then generate a control rig that can be regenerated as the metarig changes. | Users add a predefined metarig, position its bones to match a character, and press Generate Rig. |
| Purpose | CloudRig is a Blender Studio add-on for rig generation and rigging workflow enhancement. | Rigify is an auto-rigging add-on that creates an armature by combining rig components through a metarig template. |
| Workflow | The documented workflow is to change settings and regenerate the rig. | Users position metarig bones to match a character and generate the rig from Blender’s Armature properties. |
Plans
In their own words
CloudRig
CloudRig has no write-up on Specifiction yet; its figures are above.
Rigify
Rigify is a free Blender add-on that generates character armatures by assembling rig components from a metarig template. Users position the metarig bones to match a character and start generation through Blender’s Armature properties. The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. Generation duplicates the metarig, identifies needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation, allowing them to be repeated on regeneration. Rigify requires Blender and runs on Linux, macOS, and Windows. It assumes one Blender unit equals one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to breaking Blender changes.