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Cocos Creator vs MicroProfile

Cocos Creator

cocos.com

MicroProfile

github.com

Side by side

FigureCocos CreatorMicroProfile
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
Linux—Yes
iOSYes—
AndroidYes—
Self-hosted—Yes
Plans published21
Spec score · Game Profiling Software8.0 (#12)7.8 (#14)

Plans

Cocos Creator

  • Cocos CreatorPriced on request
  • FreeFree

Cocos Creator pricing →

MicroProfile

  • MicroProfileFree

MicroProfile pricing →

In their own words

Cocos Creator

Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content-creation platform for 2D and 3D games and other interactive content. Its editor targets artists, game planners, and developers, and includes a plug-in system, animation editor, and visual scripting. JavaScript and TypeScript are supported, with TypeScript described as easy to use and debug. Projects can publish to the web and deploy natively to Android, iOS, Mac, and Windows. Native projects can be opened in Xcode, Android Studio, or Visual Studio for compiling, running, debugging, and publishing; some publishing options depend on the corresponding operating system. Extensions are available through Dashboard or the Cocos Store, or can be packaged and shared. Native builds can encrypt scripts into .jsc files and compress them. The editor and runtime are available at no charge, with official documentation, API references, tutorials, forums, and technical consultation listed.

Visit cocos.com

MicroProfile

MicroProfile is a free, embeddable C++ profiler supplied in a few files for adding profiling to a project. Developers mark code with timer macros and include microprofile.cpp. Its live view is opened in Chrome by visiting the profiler host on port 1338, and it can capture the last 30 frames by default. Captures are self-contained webpages that can be saved and shared; profile data can also be written to HTML or CSV. GPU timers support OpenGL, D3D11, D3D12, and Vulkan. Counters appear in live and capture views, and timeline markers cover longer-running unique timers. A detailed view can compare two captures, but not captures made with earlier versions. Experimental dynamic instrumentation supports Intel x86-64 on Windows, macOS, and Linux, with MICROPROFILE_DYNAMIC_INSTRUMENT_ENABLE and distorm required; Linux builds also need -rdynamic. Default per-thread profiling buffers allocate 2 MB, and GPU buffers default to 128 KB each. The project is MIT-licensed and lists Windows, macOS, Linux, and unspecified console support.

Visit github.com