Cocos Creator vs Unity
Cocos Creator
cocos.comUnity
unity.comSide by side
| Figure | Cocos Creator | Unity |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Plans published | 2 | 8 |
| Spec score · Mobile Development IDEs | 8.2 (#14) | 8.7 (#7) |
| Spec score · Game Profiling Software | 8.0 (#12) | 8.6 (#3) |
| Spec score · Game Development Software | 8.1 (#26) | 8.7 (#10) |
| Spec score · Game Engine Software | 7.5 (#82) | 8.7 (#23) |
| Integrations | The Cocos Creator 2.4 SDK guide describes integration of Facebook Live Video and Audience Network through the project service settings. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
| Scripting | The product page describes TypeScript scripting as easy to use and debug. | Unity uses .NET and C# scripting and works with tools including Visual Studio and JetBrains Rider. |
| What it does | Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. | Unity Engine creates 2D and 3D games and interactive experiences for more than 20 platforms and billions of devices. |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Cocos Creator
Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content-creation platform for 2D and 3D games and other interactive content. Its editor targets artists, game planners, and developers, and includes a plug-in system, animation editor, and visual scripting. JavaScript and TypeScript are supported, with TypeScript described as easy to use and debug. Projects can publish to the web and deploy natively to Android, iOS, Mac, and Windows. Native projects can be opened in Xcode, Android Studio, or Visual Studio for compiling, running, debugging, and publishing; some publishing options depend on the corresponding operating system. Extensions are available through Dashboard or the Cocos Store, or can be packaged and shared. Native builds can encrypt scripts into .jsc files and compress them. The editor and runtime are available at no charge, with official documentation, API references, tutorials, forums, and technical consultation listed.