Cocos Creator vs FoldCode
Cocos Creator
cocos.comFoldCode
github.comSide by side
| Figure | Cocos Creator | FoldCode |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| iOS | Yes | — |
| Android | Yes | Yes |
| Plans published | 2 | 0 |
| Spec score · Mobile Development IDEs | 8.6 (#8) | 7.4 (#31) |
| Editor | Its all-in-one editor includes an animation editor and a plugin system, and supports TypeScript scripting. | The editor supports multiple tabs, split editing, syntax highlighting, diagnostics, completion, breakpoints, and mouse and keyboard input. |
| Integrations | The built-in Extension Store lets users browse, download, and install official or third-party plugins, code, and resources. | The README names HTTPS Git operations, npm and pip, CMake project dependencies, and Raspberry Pi Pico hardware flashing as supported connections or workflows. |
| Product | Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. | FoldCode is a native, offline-capable Android development environment combining an editor, terminal, build tools, language intelligence, debugging, Git, web preview, and Raspberry Pi Pico development. |
Plans
In their own words
Cocos Creator
Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. Its all-in-one editor includes an animation editor and plugin system, and supports TypeScript scripting. Developers can also use JavaScript or visual scripting. Projects can be published to iOS, Android, macOS, Windows, mobile and desktop web, and several mini-game platforms. Cocos Creator uses a C++ core on native platforms and a TypeScript core for web and mini-game platforms. Its Extension Store lets users browse, download, and install official or third-party plugins, code, and resources; developers can package and share extensions or upload them to the Cocos Store. The full editor and runtime are available at no charge, and the free plan has no royalty fees. Cocos describes use cases including games, automotive, XR, education, and real-time 3D content creation. It also offers VIP and SVIP support, with one-to-one consultation, quick response, and real-machine debugging.