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Cocos Creator vs Godot Engine

Cocos Creator

cocos.com

Godot Engine

godotengine.org

Side by side

FigureCocos CreatorGodot Engine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
Linux—Yes
iOSYesYes
AndroidYesYes
API—Yes
Plans published21
Spec score · Mobile Development IDEs8.6 (#8)8.7 (#6)
Spec score · Game Engine Software8.6 (#24)9.1 (#4)
Spec score · Game Development Software8.5 (#15)8.7 (#9)
Free planYesYes
Mobile exportYesYes
Scripting languagesTypeScript,JavaScriptGDScript,C#,C++
Source code modelsource_availableopen_source
Target platformsweb,Windows,macOS,iOS,AndroidWindows,macOS,Linux,Android,iOS,Web,consoles via third-party providers
Visual scriptingYesNo

Plans

Cocos Creator

  • Cocos CreatorPrice not published
  • FreeFree

Cocos Creator pricing →

Godot Engine

  • Godot EngineFree

Godot Engine pricing →

In their own words

Cocos Creator

Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. Its all-in-one editor includes an animation editor and plugin system, and supports TypeScript scripting. Developers can also use JavaScript or visual scripting. Projects can be published to iOS, Android, macOS, Windows, mobile and desktop web, and several mini-game platforms. Cocos Creator uses a C++ core on native platforms and a TypeScript core for web and mini-game platforms. Its Extension Store lets users browse, download, and install official or third-party plugins, code, and resources; developers can package and share extensions or upload them to the Cocos Store. The full editor and runtime are available at no charge, and the free plan has no royalty fees. Cocos describes use cases including games, automotive, XR, education, and real-time 3D content creation. It also offers VIP and SVIP support, with one-to-one consultation, quick response, and real-machine debugging.

Visit cocos.com

Godot Engine

Godot Engine is a free, open-source engine for developing 2D and 3D games, cross-platform projects, and XR ideas. Its Node and Scene system organizes game logic through reusable components and hierarchy. The dedicated 2D engine uses pixel coordinates and 2D nodes, while 3D nodes support building, animating, and rendering worlds and characters. Developers can use GDScript, C#/.NET, or C++ through GDExtension, along with community language bindings. Godot includes OpenXR and WebXR support, with other XR SDKs available through plugins. Games can be published on desktop, mobile, and web; console deployment is supported through third-party publishers. The engine uses the MIT license, which permits commercial use and redistribution subject to including its copyright notice and license statement. That license does not apply to content made with Godot, and creators retain copyright ownership of their games. C# is available for desktop and mobile; the listed web option is Godot 3. The latest stable download listed is Godot 4.7.2.

Visit godotengine.org