Cocos Creator vs JCode
Cocos Creator
cocos.comJCode
github.comSide by side
| Figure | Cocos Creator | JCode |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| iOS | Yes | — |
| Android | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Mobile Development IDEs | 8.6 (#8) | 7.5 (#28) |
| Editor | Its all-in-one editor includes an animation editor and a plugin system, and supports TypeScript scripting. | The editor provides syntax coloring, language-server and Dev Pack completions, snippets, multi-tab editing, selection handles, word wrap, and file auto-reload for unmodified files. |
| Product | Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. | JCode is a native Android IDE for coding, building, and running projects entirely on-device. |
Plans
In their own words
Cocos Creator
Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. Its all-in-one editor includes an animation editor and plugin system, and supports TypeScript scripting. Developers can also use JavaScript or visual scripting. Projects can be published to iOS, Android, macOS, Windows, mobile and desktop web, and several mini-game platforms. Cocos Creator uses a C++ core on native platforms and a TypeScript core for web and mini-game platforms. Its Extension Store lets users browse, download, and install official or third-party plugins, code, and resources; developers can package and share extensions or upload them to the Cocos Store. The full editor and runtime are available at no charge, and the free plan has no royalty fees. Cocos describes use cases including games, automotive, XR, education, and real-time 3D content creation. It also offers VIP and SVIP support, with one-to-one consultation, quick response, and real-machine debugging.