Codemagic vs GameCI
Codemagic
codemagic.ioGameCI
game.ciSide by side
| Figure | Codemagic | GameCI |
|---|---|---|
| Price from | $1/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 10 | 1 |
| Spec score · Game Build Automation Software | 9.1 (#5) | 7.9 (#28) |
| Purpose | Codemagic is a cloud-based CI/CD product for mobile developers that automates app building, testing and deployment. | GameCI provides tools to automate building, testing, and deploying game projects. |
| Self-hosting | The main Codemagic CI/CD service is hosted, while the separately released Codemagic Patch OTA server can be self-hosted. | The self-hosting guide describes using bare-metal machines, virtual machines, or Orchestrator, and says users take responsibility for operating-system configuration and lifecycle management. |
| Support | The free individual plan includes community support, while the enterprise plan includes priority support. | GameCI offers free best-effort community support and says it does not offer premium support. |
Plans
Codemagic
- FreeFree
- FreeFree
- Pay as you goFree
- React Native CodePush pay as you go$1 a month
- React Native CodePush fixed$99 a month
- Fixed price$3,990 a year
- Fixed price M2$3,990 a year
- Fixed price M4$5,400 a year
- Fixed price M4 Max$9,000 a year
- Enterprise$12,000 a year
In their own words
Codemagic
Codemagic is a cloud-based CI/CD service for building, testing, and deploying mobile apps. It supports Flutter, React Native, native iOS and Android, Unity, Kotlin Multiplatform Mobile,.NET MAUI, and Ionic projects. Builds can start after code pushes, tag creation, or merged pull requests, with workflows for development, testing, and production distribution. Deployment can be automated to the Apple App Store, Google Play, Microsoft Store, and Huawei App Gallery.
The service provides code-signing identity management and Apple Developer portal integration. Its integrations include GitHub, GitLab, Bitbucket, BrowserStack, AWS Device Farm, Firebase, Slack, and SonarCloud; self-hosted repositories can connect with HTTPS or SSH. Builds run in virtual machines that are destroyed after completion. The maker says build data is cleaned when a build finishes, except for artifacts available in logs or for download. The free plan costs nothing and includes 500 monthly build minutes for one team member, one parallel build, and a 120-minute build duration limit. Fixed-price plans are $3,990 a year, and Enterprise starts at $12,000 a year.
GameCI
GameCI provides free, open-source tools for automating game project builds, tests, and deployments. Unity is its primary maintained engine package, with official containers, GitHub Actions, licensing flows, build targets, and documentation. Its CLI also detects Unreal Engine and Godot projects and includes build commands for both; a plugin API can connect additional engines. Officially supported CI/CD platforms are GitHub Actions, GitLab CI, and CircleCI. Listed build targets include iOS, Android, Windows, macOS, Linux, and WebGL. For Unity, the Test Runner supports All, PlayMode, EditMode, and Standalone modes. Results can appear as GitHub status checks if the workflow has write permissions and a GitHub token, or be uploaded as artifacts. GameCI says it does not acquire or store Unity credentials supplied for activation during build and test steps. Self-hosting is described for bare-metal machines, virtual machines, or Orchestrator; operators handle operating-system configuration and lifecycle management. The project is maintained by volunteers and offers best-effort community support, not premium support. CI provider build minutes may cost extra.