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Codename One vs Godot Engine

Codename One

codenameone.com

Godot Engine

godotengine.org

Side by side

FigureCodename OneGodot Engine
Price from$25/moFree
Free planYesYes
Free trialYes—
Open sourceYes—
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYesYes
Self-hostedYes—
Plans published81
Spec score · Mobile Development IDEs9.3 (#1)8.7 (#6)
LicenseThe framework is licensed GPLv2 with the Classpath Exception and permits commercial use without royalties.Godot Engine is released under the MIT license, which permits commercial use and redistribution subject to including its copyright notice and license statement.

Plans

Codename One

  • FreeFree
  • FreeFree
  • Basic$25 a month
  • Pro$85 a month
  • Basic$300 a year
  • Enterprise$450 a month
  • Pro$1,020 a year
  • Enterprise$5,400 a year

Codename One pricing →

Godot Engine

  • Godot EngineFree

Godot Engine pricing →

In their own words

Codename One

Codename One is an open-source framework for Java and Kotlin developers building apps from one codebase for Android, iOS, macOS, Linux, Windows, and web browsers. Its toolkit renders its own interface components and bundles the runtime and theme with each app. Developers can access platform SDKs through native interfaces and embed heavyweight views, including maps, web views, and camera surfaces. Projects use Maven and work in Maven-capable IDEs such as IntelliJ IDEA, NetBeans, Eclipse, and VS Code. The documented security tools include secure storage, encryption, certificate pinning, device integrity checks, and cryptographic APIs; App Shield adds short-lived attestation tokens on Enterprise. The Free plan provides 100 cloud build credits monthly, with iOS builds using eight credits, and an 8.5 MB user JAR limit. Commercial use carries no royalties or per-app fees. Pricing lists a free plan, paid plans from $25/user/mo billed annually, and a 14-day trial. Platforms also list watchOS and tvOS among mobile targets.

Visit codenameone.com

Godot Engine

Godot Engine is a free, open-source engine for developing 2D and 3D games, cross-platform projects, and XR ideas. Its Node and Scene system organizes game logic through reusable components and hierarchy. The dedicated 2D engine uses pixel coordinates and 2D nodes, while 3D nodes support building, animating, and rendering worlds and characters. Developers can use GDScript, C#/.NET, or C++ through GDExtension, along with community language bindings. Godot includes OpenXR and WebXR support, with other XR SDKs available through plugins. Games can be published on desktop, mobile, and web; console deployment is supported through third-party publishers. The engine uses the MIT license, which permits commercial use and redistribution subject to including its copyright notice and license statement. That license does not apply to content made with Godot, and creators retain copyright ownership of their games. C# is available for desktop and mobile; the listed web option is Godot 3. The latest stable download listed is Godot 4.7.2.

Visit godotengine.org