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SPECIFICTION
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Colyseus vs LEADR

Colyseus

colyseus.io

LEADR

leadr.gg

Side by side

FigureColyseusLEADR
Price from$15/mo$7.99/mo
Free planYesYes
Free trial——
Open sourceYes—
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYesYes
Self-hostedYesYes
Plans published23
Spec score · Game Leaderboard Software9.3 (#3)8.3 (#14)
SupportThe Open Source plan includes community support, while Colyseus Cloud includes support by email.The docs direct users to the LEADR Discord for help, and the pricing page lists community support on Free, email support on Indie, and priority support on Studio.

Plans

Colyseus

  • Open SourceFree
  • Colyseus Cloud$15 a month

Colyseus pricing →

LEADR

  • FreeFree
  • Indie$7.99 a month
  • Studio$129.99 a month

LEADR pricing →

In their own words

Colyseus

Colyseus is an open-source Node.js framework for building real-time multiplayer games, with built-in matchmaking and state synchronization. Its authoritative server design has clients send inputs while the server decides game outcomes. Developers define game state on the server, and Colyseus synchronizes it to clients without manual serialization. The framework creates rooms and matches players automatically; rooms can be distributed across processes or machines. The site says this can scale from 10 to 10,000+ concurrent users. SDKs or integrations are listed for JavaScript, Unity, Godot, GameMaker, Defold, Haxe, C, and Construct 3. The MIT-licensed framework is free for commercial games and can be self-hosted as a standard Node.js application on cloud services or bare metal. Colyseus Cloud provides deployment, scaling, and monitoring across 32 global locations. Its Cloud plan starts at $15/mo and includes email support, while the free Open Source plan includes community support. Cloud has no free tier or automatic scaling; heavier workloads require upgrading deployment resources through the dashboard.

Visit colyseus.io

LEADR

LEADR provides leaderboard backend services and social engagement features for games. Developers can configure score units, sorting, per-player score handling, tags, icons, and shareable board codes. SDKs are documented for Godot, Unity, and Unreal, with support stated for additional game engines. Hosted boards get shareable web pages for embedding, and can run recurring seasons or timed events, reset automatically, and archive completed results. Described anti-cheat measures include client authentication and anomaly detection for suspicious submissions. LEADR offers cloud hosting and an Apache 2.0-licensed core that can be self-hosted using Docker Compose. The company says cloud data is stored in the EU, on servers in Germany, with automatic backups. Its privacy policy describes player data as pseudonymous and scoped to a game, without cross-game tracking. The Free plan is free and allows 10,000 score submissions per month; Indie is $7.99 a month and Studio is $129.99 a month.

Visit leadr.gg