Colyseus vs LootLocker
Colyseus
colyseus.ioLootLocker
lootlocker.comSide by side
| Figure | Colyseus | LootLocker |
|---|---|---|
| Price from | $15/mo | $500/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | Yes | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 2 | 3 |
| Spec score · Game Leaderboard Software | 9.3 (#3) | 8.1 (#15) |
| Spec score · Game Backend Services | 9.3 (#3) | 8.1 (#16) |
| Self-hosting | Colyseus runs as a standard Node.js application and can be deployed on cloud providers or bare metal. | Source code access and self-hosted solutions are offered through an Enterprise License. |
| Support | The Open Source plan includes community support, while Colyseus Cloud includes support by email. | Personal includes Discord community support, Pro includes a Dedicated Success Manager, and Publisher includes a dedicated account team. |
Plans
In their own words
Colyseus
Colyseus is an open-source Node.js framework for building real-time multiplayer games, with built-in matchmaking and state synchronization. Its authoritative server design has clients send inputs while the server decides game outcomes. Developers define game state on the server, and Colyseus synchronizes it to clients without manual serialization. The framework creates rooms and matches players automatically; rooms can be distributed across processes or machines. The site says this can scale from 10 to 10,000+ concurrent users. SDKs or integrations are listed for JavaScript, Unity, Godot, GameMaker, Defold, Haxe, C, and Construct 3. The MIT-licensed framework is free for commercial games and can be self-hosted as a standard Node.js application on cloud services or bare metal. Colyseus Cloud provides deployment, scaling, and monitoring across 32 global locations. Its Cloud plan starts at $15/mo and includes email support, while the free Open Source plan includes community support. Cloud has no free tier or automatic scaling; heavier workloads require upgrading deployment resources through the dashboard.
LootLocker
LootLocker is a player platform for game developers and publishers managing identities, content, commerce, and live systems across games. Persistent player accounts can connect platform identities with email, Discord, and Twitch. Playtesting tools support branded signup pages, surveys, NDA acceptance, key distribution, waitlists, and participation rewards. Progression features include achievements, leaderboards, items, user-generated content, and cloud saves. Commerce covers in-game stores, catalogs, first-party real-money purchases, web shops, DLC, and entitlements. SDKs are available for Unity, Unreal Engine, and Godot, with REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. Personal is free for projects under $100,000 in combined revenue and funding, with a 10,000 MAU limit and non-console platforms. Pro costs $500 a month, including 10,000 MAU plus $0.015 USD per additional MAU. Publisher pricing is custom. Self-hosting requires an Enterprise License.