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SPECIFICTION
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Contour Rig Tools vs Mesh2Rig

Contour Rig Tools

notionalpipe.com

Mesh2Rig

github.com

Side by side

FigureContour Rig ToolsMesh2Rig
Price from$40/moFree
Free planYesYes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
APIYes—
Plans published41
Spec score · 3D Rigging Software9.1 (#1)8.1 (#7)
PurposeContour Rig Tools is a spline-based rigging system for Autodesk Maya.Mesh2Rig bakes mesh animation and complex deformations into a standard skeletal rig.

Plans

Contour Rig Tools

  • Animator ModeFree
  • Rigger Mode — twelve months$40 a month
  • Rigger Mode — six months$45 a month
  • Rigger Mode — one month$50 a month

Contour Rig Tools pricing →

Mesh2Rig

  • Mesh2RigFree

Mesh2Rig pricing →

In their own words

Contour Rig Tools

Contour Rig Tools is a spline-based rigging system for Autodesk Maya, designed for animation production and technical directors. Contour joint chains generate splines that serve as single deformer influences, potentially reducing weight-painting work. Its volume-aware spline deformation handles bends and twists and is designed to avoid pinching and candy-wrappering. Contour Bones include length and stretch controls, and bone CVs can be used as spline control points. Built-in IK includes stretch and anti-pop features, while constraints drive transforms and relationships between Contour chains. A Python API can create, modify, and query Contour nodes, accepting strings, pyNodes, and MObjects. The tool can drive conventional Maya joints for game-engine export. Version 1.0.12.1 supports Maya 2020 through 2026, except Maya 2023.0, 2023.1, and 2024.0; downloads are provided for Windows, Linux, and macOS. Animator Mode is free for animating with rigs and adding bone CVs. Creating or modifying rigs requires Rigger Mode, starting at $40 a month billed for twelve months.

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Mesh2Rig

Mesh2Rig is a Blender add-on that bakes animated or deforming meshes into standard skeletal rigs. It supports Cell Fracture and rigid bodies, cloth, soft bodies, shape keys, and other complex mesh deformations. Automated bone generation uses KDTree proximity to place bones inside a mesh, while Simple Mode assigns one bone per object for rigid debris. For deforming meshes, the add-on sets up Surface Deform modifiers automatically, without manual weight painting. One-click baking converts mesh animation into skeletal animation Actions. Batch Processing can rig, bind, and bake objects in Blender collections sequence by sequence, and Smart Merging can combine generated rigs and meshes into a Master Rig and Mesh while preserving animation. In the single-object workflow, users can adjust bone count, proximity, length, and optional bone merging. Mesh2Rig is free and open source under GPL-3.0, supports Blender 4.2 LTS and newer, and runs on Linux, macOS, and Windows. The maker describes uses including game development optimization, baking simulations to bones, and managing destruction scenes.

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