Contour Rig Tools vs Mesh2Rig
Contour Rig Tools
notionalpipe.comMesh2Rig
github.comSide by side
| Figure | Contour Rig Tools | Mesh2Rig |
|---|---|---|
| Price from | $40/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | — |
| Plans published | 4 | 1 |
| Spec score · 3D Rigging Software | 9.1 (#1) | 8.1 (#7) |
| Purpose | Contour Rig Tools is a spline-based rigging system for Autodesk Maya. | Mesh2Rig bakes mesh animation and complex deformations into a standard skeletal rig. |
Plans
Contour Rig Tools
- Animator ModeFree
- Rigger Mode — twelve months$40 a month
- Rigger Mode — six months$45 a month
- Rigger Mode — one month$50 a month
In their own words
Contour Rig Tools
Contour Rig Tools is a spline-based rigging system for Autodesk Maya, designed for animation production and technical directors. Contour joint chains generate splines that serve as single deformer influences, potentially reducing weight-painting work. Its volume-aware spline deformation handles bends and twists and is designed to avoid pinching and candy-wrappering. Contour Bones include length and stretch controls, and bone CVs can be used as spline control points. Built-in IK includes stretch and anti-pop features, while constraints drive transforms and relationships between Contour chains. A Python API can create, modify, and query Contour nodes, accepting strings, pyNodes, and MObjects. The tool can drive conventional Maya joints for game-engine export. Version 1.0.12.1 supports Maya 2020 through 2026, except Maya 2023.0, 2023.1, and 2024.0; downloads are provided for Windows, Linux, and macOS. Animator Mode is free for animating with rigs and adding bone CVs. Creating or modifying rigs requires Rigger Mode, starting at $40 a month billed for twelve months.
Mesh2Rig
Mesh2Rig is a Blender add-on that bakes animated or deforming meshes into standard skeletal rigs. It supports Cell Fracture and rigid bodies, cloth, soft bodies, shape keys, and other complex mesh deformations. Automated bone generation uses KDTree proximity to place bones inside a mesh, while Simple Mode assigns one bone per object for rigid debris. For deforming meshes, the add-on sets up Surface Deform modifiers automatically, without manual weight painting. One-click baking converts mesh animation into skeletal animation Actions. Batch Processing can rig, bind, and bake objects in Blender collections sequence by sequence, and Smart Merging can combine generated rigs and meshes into a Master Rig and Mesh while preserving animation. In the single-object workflow, users can adjust bone count, proximity, length, and optional bone merging. Mesh2Rig is free and open source under GPL-3.0, supports Blender 4.2 LTS and newer, and runs on Linux, macOS, and Windows. The maker describes uses including game development optimization, baking simulations to bones, and managing destruction scenes.