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SPECIFICTION
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ControllerMate vs JoyShockMapper

ControllerMate

orderedbytes.com

JoyShockMapper

github.com

Side by side

FigureControllerMateJoyShockMapper
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source—Yes
Windows—Yes
macOSYes—
Linux—Yes
Self-hosted—Yes
Plans published12
Spec score · Controller Mapping Software8.2 (#8)8.5 (#3)
PurposeControllerMate triggers custom keyboard, mouse, and MIDI actions from input devices.JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for playing PC games.
SupportSupport is offered through documentation, the OrderedBytes forum, and email.The project directs users with problems to its troubleshooting and known-issues documentation, the GyroGaming subreddit, and an affiliated Discord server.

Plans

ControllerMate

  • ControllerMate (unregistered)Free

ControllerMate pricing →

JoyShockMapper

  • Free/open-source JoyShockMapperFree
  • JoyShockMapperFree

JoyShockMapper pricing →

In their own words

ControllerMate

ControllerMate is a macOS utility that maps input-device controls and MIDI messages to custom keyboard, mouse, and MIDI actions. Its programming combines more than 70 kinds of building blocks into functions. Blocks can handle logic, math, and timing; generate keyboard or mouse activity; run AppleScripts; open files; or launch applications. Users can remap or disable keyboard buttons and configure standard or custom mouse acceleration curves for devices using ControllerMate's driver. MIDI notes, controller values, and patch changes can trigger blocks, and the software can send MIDI messages through a virtual MIDI source. It can also create virtual mouse, tablet, and joystick devices. A helper application can monitor connected controllers and keep current programming running after the main application closes. Unregistered use has no time limit, but only 10 blocks may generate output; input, logic, math, and timing blocks have no stated limit. OrderedBytes introduced ControllerMate as its first product in 2005. The maker lists uses including audio and video editing, music production, gaming, and flight simulation.

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JoyShockMapper

JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for PC games. It supports gyro controls and flick stick for aiming and turning. Buttons can map to keyboard or mouse inputs with tap-and-hold, chorded, and simultaneous-press options; stick modes can control the mouse or trigger keys, including scroll-wheel and flick-stick modes. The project describes support for DualSense, DualShock 4, paired JoyCons, and Nintendo Switch Pro Controller. It loads commands from text configuration files, and its download includes example gyro configurations. JoyShockMapper is free, with a Windows release and Linux builds available from source. Development primarily targets Windows, and Linux builds may not always work. Linux use requires read and write access to /dev/uinput and the relevant /dev/hidraw device; focused-window detection works only on X11. Virtual Xbox or DS4 output requires separate ViGEm bus software. The releases page lists v3.6.1 as the latest release.

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