CopperCube vs Defold
CopperCube
ambiera.comDefold
defold.comSide by side
| Figure | CopperCube | Defold |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | Yes | Yes |
| Plans published | 5 | 1 |
| Spec score · Game Development Software | 9.1 (#4) | 8.7 (#8) |
| Spec score · Game Engine Software | 8.9 (#11) | 8.9 (#8) |
| Free plan | Yes | Yes |
| Headquarters | Neulengbach, Austria | Stockholm, Sweden |
| Integrations | Windows games can include Steam overlay and Steam Achievements integration. | Officially supported integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, and game backends such as Nakama and PlayFab. |
| Mobile export | Yes | Yes |
| Product | CopperCube is a 3D authoring tool for creating games and apps, including without programming. | Defold is an all-in-one game engine for building cross-platform 2D and 3D games. |
| Scripting languages | JavaScript | Lua,Teal,C,C++,C#,Objective-C,Java,JavaScript |
| Source code model | closed_source | source_available |
| Support | The maker directs users to its forum and offers free hints for small one-time questions; more involved programming help can be paid work. | Defold offers community help through its forum and says technical support contracts are available if needed. |
| Target platforms | Windows,WebGL,Android | Windows,macOS,Linux,iOS,Android,HTML5,PlayStation 4,PlayStation 5,Nintendo Switch |
Plans
CopperCube
- Free EditionFree
- Professional EditionPrice not published
- FreeFree
- Professional€37, paid once
- Studio€126, paid once
In their own words
CopperCube
CopperCube is a 3D authoring tool for making games and apps, including projects created without programming. Its maker cites first-person shooters, adventures, walkthroughs, simulators, and e-learning apps as possible uses. A click-based event and action system supports no-code interactions, while JavaScript can be used for scripting across publishing targets. Visual tools include terrain editing, real-time shadows, static lighting, moving vegetation, water rendering, particle effects, and a built-in lightmapper. CopperCube imports 3D formats including FBX, 3DS, OBJ, and X. Projects can be published as Windows apps, WebGL websites, macOS apps, and Android apps, although Android publishing is marked deprecated. The current editor is Windows-only starting with version 6.4; a macOS editor download is available for version 6.3. The free edition permits unlimited scenes and apps without royalties or a revenue limit. Professional costs €37, paid once, and Studio costs €126, paid once. The maker says projects made with any edition can be published and sold without royalties.
Defold
Defold is a game engine for building cross-platform 2D and 3D games. Its toolchain combines an editor, runtime, scripting workflow, build pipeline, and deployment flow. Game logic is written in Lua; native extensions can use C, C++, Objective-C, Java, or JavaScript. Visual editors, a debugger, profiler, particle effects, animation, and integrated 2D and 3D physics are included. Target platforms listed are Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4, PlayStation 5, and Nintendo Switch. Integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, Nakama, and PlayFab. The Asset Portal offers reusable components and extensions. Live Update can provide additional game content after the initial download, with customizable content verification. Source code for the engine, editor, and build tools is available on GitHub under a developer-friendly license derived from Apache 2.0. Defold costs nothing, with no licensing fees, royalties, or runtime fees. Community help is available through a forum, and technical support contracts are available if needed.