CopperCube vs LÖVE
CopperCube
ambiera.comLÖVE
love2d.orgSide by side
| Figure | CopperCube | LÖVE |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | Yes | Yes |
| Plans published | 5 | 1 |
| Spec score · Game Engine Software | 8.9 (#11) | 8.5 (#31) |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Open source | The WebGL engine code is open source; the Studio edition includes Windows, Mac, and Android client source code. | LÖVE is free and open-source under the zlib/libpng license. |
| Scripting languages | JavaScript | Lua |
| Source code model | closed_source | open_source |
| Support | The maker directs users to its forum and offers free hints for small one-time questions; more involved programming help can be paid work. | The site directs users to its forums, Discord server, and subreddit for community help. |
| Target platforms | Windows,WebGL,Android | Windows,macOS,Linux,Android,iOS |
| Use cases | The maker describes it as suitable for first-person shooters, adventures, walkthroughs, simulators, and e-learning apps. | The site says LÖVE has been used for commercial projects, game jams, and prototyping. |
Plans
CopperCube
- Free EditionFree
- Professional EditionPrice not published
- FreeFree
- Professional€37, paid once
- Studio€126, paid once
In their own words
CopperCube
CopperCube is a 3D authoring tool for making games and apps, including projects created without programming. Its maker cites first-person shooters, adventures, walkthroughs, simulators, and e-learning apps as possible uses. A click-based event and action system supports no-code interactions, while JavaScript can be used for scripting across publishing targets. Visual tools include terrain editing, real-time shadows, static lighting, moving vegetation, water rendering, particle effects, and a built-in lightmapper. CopperCube imports 3D formats including FBX, 3DS, OBJ, and X. Projects can be published as Windows apps, WebGL websites, macOS apps, and Android apps, although Android publishing is marked deprecated. The current editor is Windows-only starting with version 6.4; a macOS editor download is available for version 6.3. The free edition permits unlimited scenes and apps without royalties or a revenue limit. Professional costs €37, paid once, and Studio costs €126, paid once. The maker says projects made with any edition can be published and sold without royalties.