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Crafty Craft vs Minecraft Bedrock Debugger

Crafty Craft

craftytech.info

Minecraft Bedrock Debugger

github.com

Side by side

FigureCrafty CraftMinecraft Bedrock Debugger
Price from$15.99/moFree
Free plan—Yes
Free trialYes—
Open source——
Windows—Yes
macOSYes—
iOSYes—
AndroidYes—
Plans published31
Spec score · Minecraft Add-on Editors7.8 (#12)8.1 (#7)
PurposeCrafty Craft is an add-on, mod, and skin creator for Minecraft, with a community for creating and sharing player creations.The Visual Studio Code extension helps debug JavaScript running in Minecraft Bedrock clients and Bedrock Dedicated Server.
SupportThe App Store listing points users to craftytech.info for support.The project asks users to send feedback by filing an issue in its GitHub repository.

Plans

Crafty Craft

  • Go Pro Monthly$15.99 a month
  • Go Pro 3 Months$39.99, paid once
  • Go Pro 6 Months$49.99, paid once

Crafty Craft pricing →

Minecraft Bedrock Debugger

  • Minecraft Bedrock DebuggerFree

Minecraft Bedrock Debugger pricing →

In their own words

Crafty Craft

Crafty Craft has no write-up on Specifiction yet; its figures are above.

Visit craftytech.info

Minecraft Bedrock Debugger

Minecraft Bedrock Debugger is a free, open-source Visual Studio Code extension for developers building Minecraft Bedrock behavior packs and add-ons with JavaScript or TypeScript. It connects through script debugger commands, using port 19144 by default, and supports breakpoints, stepping, a Locals pane and watches. Developers can run Minecraft slash commands and keep shortcuts for favorite commands. Performance tools provide diagnostics and a script profiler that saves captures to a configured local path. Minecraft 1.21.10 or later can expose server statistics including entities, chunks, memory, tick time and network usage. Client diagnostics include FPS, memory, entity systems and CPU profiling, but require Minecraft’s “Enabled client diagnostics” creator setting. Scripts can add live diagnostics through the @minecraft/debug-utilities module. TypeScript projects can use source maps through sourceMapRoot and generatedSourceRoot. Dedicated Server debugging requires enabling inbound or outbound script-debugging settings in server.properties, which are disabled by default. Changing variable state and immediate mode are unsupported.

Visit github.com