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SPECIFICTION
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Crashpad vs Unity

Crashpad

chromium.googlesource.com

Unity

unity.com

Side by side

FigureCrashpadUnity
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
API—Yes
Plans published18
Spec score · Game Crash Reporting Software8.7 (#10)8.7 (#11)
SecurityThe handler reads client address spaces through accessors designed to check pointer validity and enforce access bounds.Unity says it regularly tests its services and securely stores and separates user assets; it also operates a responsible disclosure and bug bounty program.

Plans

Crashpad

  • CrashpadFree

Crashpad pricing →

Unity

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Pro$210 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity pricing →

In their own words

Crashpad

Crashpad is an open-source crash-reporting system and client library for Android, iOS, Linux, macOS, and Windows. It embeds in an application, where a handler snapshots a registered process after a crash, saves a dump, and can send it to a collection server configured by the embedding client. Applications can also request process-state dumps on demand for diagnostics. Reports use the Windows minidump format with Crashpad extensions and generally contain loaded modules, thread registers and stack memory, selected operating-system state, and memory referenced by registers and stacks. Applications can add key/value annotations, application-specific metadata, and custom minidump streams. Uploads use HTTP or HTTPS through the Breakpad wire protocol, with a documented limit of one upload per hour and failed uploads aborted. The design requires applications to obtain and honor consent because process memory may contain sensitive data. Crashpad is a client-side component; a processor is planned without a completion timeline.

Visit chromium.googlesource.com

Unity

Unity has no write-up on Specifiction yet; its figures are above.

Visit unity.com