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SPECIFICTION
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Crosshair X vs GameOverlay

Crosshair X

centerpointgaming.com

GameOverlay

github.com

Side by side

FigureCrosshair XGameOverlay
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WindowsYesYes
Plans published31
Spec score · Game Overlay Software8.2 (#4)8.2 (#5)
PurposeCrosshair X overlays a custom crosshair on top of PC games, including games without a built-in crosshair.GameOverlay is a lightweight, customizable in-game performance overlay for Windows.

Plans

Crosshair X

  • Crosshair X (Microsoft Store)Free
  • Crosshair X (Steam)$3.99, paid once
  • Crosshair X (Epic Games Store)$9.99, paid once

Crosshair X pricing →

GameOverlay

  • GameOverlayFree

GameOverlay pricing →

In their own words

Crosshair X

Crosshair X places a custom crosshair over PC games, including games without their own built-in crosshair. Its designer offers lines, dots, outlines, color, opacity, animations, and image uploads. Crosshairs can react to firing with multi-stage or per-button animations. Players can add PNG or animated GIF overlays and layer text, emoji, or status indicators. Display controls let users select a monitor, save positions for different games, and toggle the crosshair with shortcuts or mouse states. For exclusive-fullscreen games, Crosshair X uses Xbox Game Bar; windowed and borderless games use a separate transparent overlay. Its maker says the app does not inject code, change game files, read or write game memory, simulate input, scan gameplay, or communicate with game servers. Steam Workshop users can browse community designs and publish their own, and crosshairs can be shared by code or exported as image files. Crosshair X runs on Windows. The Microsoft Store listing is free at free, with a free trial available. The Steam version costs 3.99 USD once; the Epic Games Store base game costs 9.99 USD once.

Visit centerpointgaming.com

GameOverlay

GameOverlay is a free Windows utility that places performance statistics over games. It can display FPS, 1% and 0.1% low FPS, ping, packet loss, and CPU and GPU usage and temperatures. FPS capture uses bundled Intel PresentMon, and low-FPS figures are calculated from frame times. In Auto mode, network monitoring identifies a game server from traffic and pings the address exchanging the most packets with the game. Each metric has its own visibility control and color picker; users can also adjust position, font, size, opacity, and background box. The overlay stays on top, allows clicks to pass through, and saves changes to a configuration file. Downloads include a standalone executable and a folder ZIP, and the project documents running from source with Python 3.10 or later on Windows. Administrator access is required for CPU temperature readings, FPS capture, and ping detection; declining it can leave those readings unavailable. The overlay cannot draw over exclusive-fullscreen games, so the maker recommends borderless or windowed fullscreen mode. The project is MIT licensed, and the bundled sensor library is under MPL 2.0.

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