CurseForgeGradle vs Neo-Loom
CurseForgeGradle
github.comNeo-Loom
github.comSide by side
| Figure | CurseForgeGradle | Neo-Loom |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| API | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Minecraft Mod Development Tools | 8.3 (#7) | 6.5 (#31) |
| Distribution | The plugin is hosted on the Gradle Plugin Portal and can be applied through the Gradle plugins DSL. | The README directs users to add the RelativityMC Maven repository and shows Gradle plugin IDs for using Neo Loom. |
| Intended users | The README demonstrates configuring the plugin in a Java based Gradle project to upload its main JAR. | The README describes the plugin as a tool for Minecraft mod development, with support for NeoForge and MinecraftForge projects. |
| Purpose | CurseForgeGradle is a Gradle plugin that publishes build artifacts to CurseForge. | Neo Loom is a Gradle plugin for setting up Minecraft mod development environments. |
Plans
In their own words
CurseForgeGradle
CurseForgeGradle has no write-up on Specifiction yet; its figures are above.
Neo-Loom
Neo-Loom is a free Gradle plugin for Minecraft mod development environments using NeoForge or MinecraftForge. It is a fork of Fabric Loom and is heavily based on Architectury Loom. Implemented support includes NeoForge 1.21+ and MinecraftForge 1.20.1+. The plugin supports multi-loader projects, dependency management, client and server scope, and dedicated server support. It provides run configurations for NeoForge and MinecraftForge covering server data, client data, and game test server environments. Neo-Loom supports Jar-in-Jar packaging, converts ClassTweaker or AccessWidener files to AccessTransformer format, and supports publishing and consuming ModDevGradle-compatible Access Transformers and Interface Injections. Devlaunch is listed as implemented. Setup uses the Fabric and RelativityMC Maven repositories and the Gradle Plugin Portal, with plugin IDs shown in the README. The repository is MIT licensed and points users to Discord for support. Listed unfinished work includes JUnit, production launch tasks, and split-source, client-only, and server-only setups for (Neo)Forge.