Darcs vs Diversion
Darcs
darcs.netDiversion
diversion.devSide by side
| Figure | Darcs | Diversion |
|---|---|---|
| Price from | Free | $25/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 9 |
| Spec score · Version Control Software | 8.8 (#3) | 9.3 (#1) |
| Branching and merging | Darcs treats every repository as a branch, with branching handled by pushing and pulling between repositories. | Diversion provides Git-like branching and merging for flexible workflow strategies. |
| Collaboration | Users can send proposed patches by email for maintainers to accept or reject, without needing commit privileges. | Studio and higher include code and asset reviews, hard locks, and granular permissions. |
| Installation | The front page lists installation through Cabal, Stack, Nix, platform binaries, and a source tarball. | The official GitHub quickstart installs macOS/Linux with a shell script and Windows with an installer, then uses dv login, clone, status and commit commands. |
| Platforms | The download page lists binaries for Windows and Intel Mac OS X, with Linux and BSD distribution packages or source-build instructions also described. | The quickstart documents Windows and macOS desktop apps, a CLI-based Linux workflow, and a WebUI. |
| Product | Darcs is a free and open source, cross-platform version control system that focuses on changes rather than snapshots. | Diversion is a cloud-native version control system for code, game assets, and media, with real-time collaboration. |
| Security | The download page provides checksums alongside the listed Windows and Intel Mac binaries. | Diversion states that its infrastructure is SOC 2 certified; its trust center lists SOC 2 Type I compliance and controls including encryption in transit and at rest. |
| Support | The FAQ directs unanswered questions to the darcs-users mailing list or the #darcs IRC channel. | Support is available through Discord, email, documentation, and in-product help; Studio includes priority support with a dedicated Slack channel. |
| What it does | Darcs is a free and open-source, cross-platform version control system focused on changes (patches) rather than snapshots. | Diversion is a cloud-native version-control platform for code, game assets, media and other large files, aimed at game, virtual-production, architectural-visualization and AI teams. |
Plans
Diversion
- EducationFree
- IndieFree
- IndieFree
- Pro$25 a month
- Pro - A$25 a month
- Studio$35 a month
- Studio - AA$35 a month
- EnterprisePriced on request
- Enterprise - AAAPriced on request
In their own words
Darcs
Darcs is a free, open-source version control system for Linux, macOS, Windows, and self-hosted deployment. It organizes work around patches, or changes, instead of snapshots. Every working directory is its own repository, allowing users to record changes offline and push them to another repository later. Interactive commands let users select changes for a patch, pull individual changes, and edit or discard a patch before sending it. Branching works by pushing and pulling between repositories, with each repository treated as a branch. The darcs send command supports email collaboration, so maintainers can accept or reject proposed patches without granting commit privileges. The project names hub.darcs.net and darcsweb for repository hosting. Darcs is written in Haskell and can be installed through Cabal, Stack, Nix, platform binaries, or a source tarball. It is volunteer-run and a Software Freedom Conservancy member.
Diversion
Diversion is a cloud-native version control system for code, game assets, and media, with real-time collaboration and automatic cloud syncing. Changes are tracked without manual push or pull. It versions source code alongside large files such as textures, 3D models, audio, video, and datasets. Repositories can contain tens of millions of files and hundreds of terabytes, with partial and shallow checkouts available. Its Unreal Engine integration supports UGS and Horde workflows; Diversion Connect brings sync status, commits, branches, and history into Unity Editor. Jenkins and TeamCity integrations and a RESTful Web API are also listed. Studio and higher add code and asset reviews, hard locks, and granular permissions. Diversion supports Windows, macOS, Linux, and self-hosted deployment. Eligible academic institutions can use Education free for up to 10 users. Pro - A costs $25 a month per user and includes up to 50 seats, 100GB storage, unlimited repositories, and up to three webhooks. A 21-day trial is listed.