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Dark Souls Remastered Archipelago vs MultiworldGG

Dark Souls Remastered Archipelago

github.com

MultiworldGG

multiworld.gg

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FigureDark Souls Remastered ArchipelagoMultiworldGG
Price from——
Free plan——
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOS—Yes
LinuxYesYes
Plans published00
Spec score · Game Randomizer Tools7.7 (#7)7.7 (#8)
LicenseThe repository lists an MIT license.The combined distribution is licensed under GPLv3, while some original MIT-licensed modules remain separately available under MIT terms.
SupportThe README asks users to share diagnostic output and context in the dark-souls-1 channel of the Archipelago Discord for a listed issue.The homepage asks users to report bugs through Discord first to minimize support load for developers.

In their own words

Dark Souls Remastered Archipelago

Dark Souls Remastered Archipelago (DSAP) is a free, open-source Archipelago multiworld randomizer and client for Dark Souls Remastered. It shuffles eligible item locations into a shared pool, so an item may appear elsewhere while its original location receives a replacement. Fogwall Sanity is enabled by default: required pool items can keep fog walls locked, and passing through a wall counts as a check. Players can configure starting equipment, weapon upgrades or infusions, location and region exclusions, and other randomization settings. Goals include defeating Gwyn, all 26 bosses, Manus, or Ornstein and Smough. Setup requires Archipelago Launcher 0.6.7 or newer, the dsr.apworld file, and the Windows x64 client; worlds can be hosted through the launcher or Archipelago.gg. Windows support covers the Steam release identified in the project notes. Linux use through Proton is preliminary. The implementation is beta and unstable, with occasional crashes and fog-wall key issues. The client must stay running during play, and the guide warns against FromSoftware network connections.

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MultiworldGG

MultiworldGG is a multi-game randomizer that joins supported games in one multiplayer session. An item found in one player’s game can be assigned to another player, and supported games can also be generated as single-player experiences. The project is a fork of Archipelago, with tweaks and additional third-party worlds. Players can generate locally with the desktop client or use the website by uploading YAML configuration files or ZIP archives. Lobbies let participants upload configurations and coordinate in chat before a host generates the multiworld. Hosts can upload a generated ZIP or multidata file and provide trackers and patch-file downloads. Installations include a launcher, generator, server, and some clients; desktop downloads are available for Windows, Mac, and Linux. The website also links tools such as a text client, checklist tracker, and manual world client. Website-generated multiplayer games are limited to 30 players; larger games must be generated locally. Many catalog worlds are still in development and may be buggy or unfinished. MultiworldGG is free and open source.

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