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SPECIFICTION
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dasShiny vs DS Anywhere

dasShiny

github.com

DS Anywhere

brxxn.github.io

Side by side

FiguredasShinyDS Anywhere
Price from——
Free plan——
Free trial——
Open source——
Web—Yes
WindowsYes—
macOSYes—
LinuxYes—
Plans published00
Spec score · Nintendo DS Emulators7.4 (#9)7.3 (#10)

In their own words

dasShiny

dasShiny is a free Nintendo DS emulator for Linux, macOS, and Windows. The maker describes it as highly experimental and aims it at people familiar with cartridge folders and recent BSNES versions. Its interface looks for a gamefolder.nds/manifest.xml file; a blank manifest directs it to a ROM in gamefolder.nds/rom, which can be up to 1 GB. Setup requires ARM7 and ARM9 BIOS files and firmware, and the maker advises backing up rewritable firmware. The emulator can load homebrew ROMs, but it does not implement DLDI support for FAT access, so software that depends on that access may not work. Games listed as known to run include Super Mario 64, Mario Kart DS, and Animal Crossing: Wild World, along with several demos. Pokémon Diamond/Pearl is reported to save but crash at the load menu. For 3D, the maker says a high-end Core 2, i5, or i7 is pretty much mandatory in the described context. Windows users are advised to choose XAudio2 over DirectSound.

Visit github.com

DS Anywhere

DS Anywhere is a free, open-source Nintendo DS emulator that runs in a web browser. To launch software, select or drag an .nds ROM file onto the site; the maker says those files remain on your computer rather than being uploaded. BIOS files can be added in Settings for a firmware boot into the Nintendo DS main menu. Available settings cover controls, personalization, controller input, firmware, and save data. The project uses a melonDS fork compiled to WebAssembly, with a TypeScript bridge and Preact/Vite frontend. Its maker describes the project as a work in progress with unstable or incomplete features and warns about unintended behavior or lost saved data. Browser storage may evict saves, and backup or restoration is not implemented. Controller input works, but changing bindings in the interface is still planned. Cheat codes and multiplayer are future goals; reliable multiplayer may be affected by latency.

Visit brxxn.github.io