Daz Studio vs MakeHuman
Daz Studio
daz3d.comMakeHuman
makehumancommunity.orgSide by side
| Figure | Daz Studio | MakeHuman |
|---|---|---|
| Price from | $18.98/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| Plans published | 2 | 1 |
| Spec score · 3D Avatar Software | 8.3 (#8) | 7.9 (#13) |
| Spec score · Game Character Creation Software | 8.1 (#11) | 7.9 (#15) |
| Purpose | Daz Studio is a virtual photo and film studio for photorealistic and fantasy projects. | MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. |
| Support | Daz provides customer support tickets, tutorials, a Help Center, and a Documentation Center. | The project README directs usage questions to its forum and asks users to report bugs through the GitHub issues section. |
Plans
In their own words
Daz Studio
Daz Studio is a 3D creation program for making photorealistic or fantasy images and animation on Windows and macOS. Its free plan requires a Daz 3D account and includes starter content. Genesis provides rigged characters with mix-and-match clothing and accessories; users can change figure attributes and blend traits from other characters. Daz Studio brings together dForce physics, Genesis 9 and NVIDIA Iray for 3D creation, images and animation. Filament provides a real-time viewport and render engine, which Daz describes as speeding render time by 10x. Animation features include keyframes, character animation, physics simulation and motion capture tools, with export formats including FBX, BVH, COLLADA, Alembic and MDD. Bridges transfer content to Blender, Unreal, Unity, Cinema 4D, Maya and 3ds Max. The Daz store offers models, characters, environments, props, wearables, textures, shaders, lighting and animation kits. Premier adds geometry sculpting, shape and pose tools, render and simulation management, rig conversion and direct export of environment scenes to Blender.
MakeHuman
MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. Character targets let users alter traits from sex and muscle tone to earlobe shape. A built-in downloader provides access to community assets, and the application includes a render engine and parametric modeling. Meshes can be exported in Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D formats; projects can also be saved in MHM format. Exporting meshes is one-way: MakeHuman cannot open those exported formats again. BVH is the listed rig format, and the documentation says MakeHuman 1.1.0 does not officially support animation inside the application. For Blender workflows, MPFB can communicate directly with MakeHuman instead of depending on file exports. It runs as desktop software on Linux, macOS, and Windows. The plan is free. The site says core assets including the base mesh, targets, and skins are CC0, with no paywall or email requirement for downloading.