DeepMotion Animate 3D vs MANUS Core
DeepMotion Animate 3D
deepmotion.comMANUS Core
manus-meta.comSide by side
| Figure | DeepMotion Animate 3D | MANUS Core |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| Linux | — | Yes |
| API | Yes | Yes |
| Plans published | 5 | 4 |
| Spec score · Motion Capture Software | 8.2 (#12) | 7.3 (#31) |
| Spec score · Game Motion Capture Software | 8.1 (#9) | 7.3 (#17) |
| Founded | 2014 | 2014 |
| Headquarters | San Mateo, California, United States | Eindhoven, The Netherlands |
| Purpose | Animate 3D converts ordinary videos into 3D animations using markerless AI motion capture. | MANUS Core is middleware for MANUS gloves that visualizes finger movement and records, exports, and streams hand data for robotics, VR/XR, research, and live performance. |
| Support | The maker directs users to a contact support form and Discord for account help and troubleshooting. | Both license types include software updates and technical support for the applicable included or subscription period. |
Plans
DeepMotion Animate 3D
- StarterPrice not published
- InnovatorPrice not published
- ProfessionalPrice not published
- StudioPrice not published
- FreemiumFree
MANUS Core
- Motion Capture License — Annual SubscriptionPrice not published
- Motion Capture License — Perpetual LicensePrice not published
- Robotics License — Annual SubscriptionPrice not published
- Robotics License — Perpetual LicensePrice not published
In their own words
DeepMotion Animate 3D
DeepMotion Animate 3D turns video into 3D animation using markerless AI motion capture. It tracks body movement, facial expressions and hand gestures, including multiple subjects—up to eight people in a single video. Users can choose default characters, upload FBX, GLB or VRM characters, or create avatars with Ready Player Me and Avaturn. Tools include physics simulation, foot locking, hand-to-ground contact, motion smoothing and a Rotoscope Pose Editor. The service accepts MP4, MOV and AVI video; exports include FBX, BVH, MP4 and GLB, with GLB export available for custom characters. One credit covers one second of animation or one 3D pose; face and hand tracking each add 0.5 credit per second or pose. Monthly credits reset without carrying forward. The free account is for personal, non-commercial use; licensed animation requires a premium subscription. The maker says uploaded videos are private to the account holder. An API and real-time SDK are available, with pricing by contacting sales.
MANUS Core
MANUS Core has no write-up on Specifiction yet; its figures are above.