DeepMotion Animate 3D vs Open Mocap
DeepMotion Animate 3D
deepmotion.comOpen Mocap
github.comSide by side
| Figure | DeepMotion Animate 3D | Open Mocap |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | Yes | — |
| Plans published | 5 | 1 |
| Spec score · Motion Capture Software | 8.2 (#12) | 7.4 (#27) |
| Spec score · AI Motion Capture Software | 8.2 (#8) | 7.4 (#17) |
| Support | The maker directs users to a contact support form and Discord for account help and troubleshooting. | The README directs users to email [email protected] or open a GitHub issue for help. |
Plans
DeepMotion Animate 3D
- StarterPrice not published
- InnovatorPrice not published
- ProfessionalPrice not published
- StudioPrice not published
- FreemiumFree
In their own words
DeepMotion Animate 3D
DeepMotion Animate 3D turns video into 3D animation using markerless AI motion capture. It tracks body movement, facial expressions and hand gestures, including multiple subjects—up to eight people in a single video. Users can choose default characters, upload FBX, GLB or VRM characters, or create avatars with Ready Player Me and Avaturn. Tools include physics simulation, foot locking, hand-to-ground contact, motion smoothing and a Rotoscope Pose Editor. The service accepts MP4, MOV and AVI video; exports include FBX, BVH, MP4 and GLB, with GLB export available for custom characters. One credit covers one second of animation or one 3D pose; face and hand tracking each add 0.5 credit per second or pose. Monthly credits reset without carrying forward. The free account is for personal, non-commercial use; licensed animation requires a premium subscription. The maker says uploaded videos are private to the account holder. An API and real-time SDK are available, with pricing by contacting sales.
Open Mocap
Open Mocap is a free, open-source Blender add-on for AI-powered motion capture. It captures full-body movement offline from video and tracks hands both offline and in real time. Captured motion can be retargeted to a 3D character rig, with the workflow staying inside Blender and requiring no external software. The maker describes it for artists, animators, and researchers seeking motion capture in Blender. The add-on runs on Linux, macOS, and Windows, but compatibility is limited to Blender 4.0.0 and earlier. Recommended compatible components include Blender’s bundled Python 3.10, MediaPipe 0.10.14, OpenCV-Python 4.11.0.86, and CVZone 1.6.1; newer versions may cause runtime errors. The project uses the MIT License and welcomes bug reports, performance improvements, feature work, documentation contributions, and pull requests. Help is available by emailing [email protected] or opening a GitHub issue. There is no facial tracking or API access.