DeepMotion Animate 3D vs Vicon Shogun
DeepMotion Animate 3D
deepmotion.comVicon Shogun
vicon.comSide by side
| Figure | DeepMotion Animate 3D | Vicon Shogun |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| API | Yes | — |
| Plans published | 5 | 0 |
| Spec score · Motion Capture Software | 8.2 (#12) | 6.6 (#45) |
| Spec score · AI Motion Capture Software | 8.2 (#8) | 6.6 (#26) |
| Spec score · Game Motion Capture Software | 8.1 (#9) | 6.6 (#22) |
| Spec score · 3D Character Animation Software | 8.0 (#15) | 6.6 (#29) |
| Company history | DeepMotion says it began in 2014 and works on AI-generated animation, physics simulation, and real-time 3D body tracking. | Vicon says it officially began trading in 1984, while its original product reached the market in 1979. |
| File formats | It accepts MP4, MOV, and AVI video and exports FBX, BVH, MP4, and GLB, with GLB export available for custom characters. | Shōgun Post supports USD and TRC, and its retargeting pipeline can export to character FBX. |
| Founded | 2014 | 1984 |
| Headquarters | San Mateo, California, United States | Yarnton, Oxford, United Kingdom |
| Purpose | Animate 3D converts ordinary videos into 3D animations using markerless AI motion capture. | Shōgun is motion capture software for VFX, virtual production, and game development. |
| Support | The maker directs users to a contact support form and Discord for account help and troubleshooting. | Vicon directs users to its support team for legacy software versions. |
Plans
DeepMotion Animate 3D
- StarterPrice not published
- InnovatorPrice not published
- ProfessionalPrice not published
- StudioPrice not published
- FreemiumFree
In their own words
DeepMotion Animate 3D
DeepMotion Animate 3D turns video into 3D animation using markerless AI motion capture. It tracks body movement, facial expressions and hand gestures, including multiple subjects—up to eight people in a single video. Users can choose default characters, upload FBX, GLB or VRM characters, or create avatars with Ready Player Me and Avaturn. Tools include physics simulation, foot locking, hand-to-ground contact, motion smoothing and a Rotoscope Pose Editor. The service accepts MP4, MOV and AVI video; exports include FBX, BVH, MP4 and GLB, with GLB export available for custom characters. One credit covers one second of animation or one 3D pose; face and hand tracking each add 0.5 credit per second or pose. Monthly credits reset without carrying forward. The free account is for personal, non-commercial use; licensed animation requires a premium subscription. The maker says uploaded videos are private to the account holder. An API and real-time SDK are available, with pricing by contacting sales.
Vicon Shogun
Vicon Shōgun is motion capture software for visual effects, virtual production and game development. The Windows suite includes Shōgun Live for real-time optical capture, Shōgun Markerless for machine-learning full-body tracking and Shōgun Post for cleanup and post-production. Live supports finger solving and direct retargeting and streaming to game engines. Markerless can capture unmarked performers alongside marked props. Post provides automatic gap filling, a gap list, character retargeting, Auto-Skeleton and Python or HSL scripting. Shōgun also tracks film and virtual cameras, calibrates SDI cameras and supports live 3D overlays for AR/XR workflows. Vicon lists streaming to game engines, Epic MetaHuman support, an Unreal Engine Live Link plugin and a MotionBuilder plugin. Post supports USD and TRC, while retargeting exports character FBX. Release 1.21 supports 64-bit Windows 10 and 11; Linux and macOS are unsupported. Licensing is standalone or network.