Defold vs Felgo
Defold
defold.comFelgo
felgo.comSide by side
| Figure | Defold | Felgo |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 6 |
| Spec score · Game Engine Software | 8.9 (#8) | 9.2 (#3) |
| Spec score · Mobile Development IDEs | 8.7 (#5) | 9.2 (#2) |
| Free plan | Yes | Yes |
| Headquarters | Stockholm, Sweden | Vienna, Austria |
| Integrations | Officially supported integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, and game backends such as Nakama and PlayFab. | Official plugins cover AdMob, Amplitude, Apple Sign In, Chartboost, Facebook, Firebase, Flurry, Game Center, OneSignal, OAuth 2.0 and other services. |
| Languages | Game logic is written in Lua, and native extensions can be written in C, C++, Objective-C, Java, or JavaScript. | Felgo uses QML and JavaScript as its main coding languages and is based on the Qt framework. |
| Product | Defold is an all-in-one game engine for building cross-platform 2D and 3D games. | Felgo is a native cross-platform application development SDK based on Qt for building apps, games and embedded applications. |
| Support | Defold offers community help through its forum and says technical support contracts are available if needed. | Paid support can include architecture advice, code reviews, debugging, profiling, bug fixing and feature implementation. |
Plans
Felgo
- Startup€79 a month
- Business€245 a month
- PersonalFree
- PersonalFree
- Indie$79 a month
- EnterprisePriced on request
In their own words
Defold
Defold is a game engine for building cross-platform 2D and 3D games. Its toolchain combines an editor, runtime, scripting workflow, build pipeline, and deployment flow. Game logic is written in Lua; native extensions can use C, C++, Objective-C, Java, or JavaScript. Visual editors, a debugger, profiler, particle effects, animation, and integrated 2D and 3D physics are included. Target platforms listed are Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4, PlayStation 5, and Nintendo Switch. Integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, Nakama, and PlayFab. The Asset Portal offers reusable components and extensions. Live Update can provide additional game content after the initial download, with customizable content verification. Source code for the engine, editor, and build tools is available on GitHub under a developer-friendly license derived from Apache 2.0. Defold costs nothing, with no licensing fees, royalties, or runtime fees. Community help is available through a forum, and technical support contracts are available if needed.
Felgo
Felgo is a native cross-platform SDK based on Qt for building applications, games and embedded software. Developers mainly use QML and JavaScript, with C++ also supported. Felgo Live updates QML and JavaScript on connected devices after a save, without waiting for build and deployment steps. The Game Engine focuses on 2D casual games and includes Box2D physics, particles, multi-touch and animations. Felgo Apps can use device features such as cameras, sensors and file systems, alongside networking options including WebSockets, Bluetooth LE and NFC. Browser-based Cloud Builds can build and deploy projects from Felgo Cloud IDE. Game Network offers achievements, leaderboards, challenges, cloud storage and offline support. Listed targets include Android, iOS, Windows, macOS, Linux and web. Personal has an annual turnover limit under €50k. Startup costs €79 a month, billed annually per developer, and has a turnover limit under €100k. Business costs €245 a month, billed annually, and has no annual turnover limit. Felgo offers a free plan and a free trial.