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SPECIFICTION
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Defold vs RiSETiDEx

Defold

defold.com

RiSETiDEx

github.com

Side by side

FigureDefoldRiSETiDEx
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYesYes
Plans published10
Spec score · Mobile Development IDEs8.7 (#5)6.4 (#39)
ProductDefold is an all-in-one game engine for building cross-platform 2D and 3D games.RiSETiDEx is an IDE for building Android apps on Android phones without a traditional computer or internet access.
SupportDefold offers community help through its forum and says technical support contracts are available if needed.The project lists bug and feature requests, Telegram channels and discussions, and [email protected] as contact options.

Plans

Defold

  • DefoldFree

Defold pricing →

RiSETiDEx

No plans published.

RiSETiDEx pricing →

In their own words

Defold

Defold is a game engine for building cross-platform 2D and 3D games. Its toolchain combines an editor, runtime, scripting workflow, build pipeline, and deployment flow. Game logic is written in Lua; native extensions can use C, C++, Objective-C, Java, or JavaScript. Visual editors, a debugger, profiler, particle effects, animation, and integrated 2D and 3D physics are included. Target platforms listed are Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4, PlayStation 5, and Nintendo Switch. Integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, Nakama, and PlayFab. The Asset Portal offers reusable components and extensions. Live Update can provide additional game content after the initial download, with customizable content verification. Source code for the engine, editor, and build tools is available on GitHub under a developer-friendly license derived from Apache 2.0. Defold costs nothing, with no licensing fees, royalties, or runtime fees. Community help is available through a forum, and technical support contracts are available if needed.

Visit defold.com

RiSETiDEx

RiSETiDEx has no write-up on Specifiction yet; its figures are above.

Visit github.com