Dendy vs KuroganeNES
Dendy
github.comKuroganeNES
github.comSide by side
| Figure | Dendy | KuroganeNES |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 0 | 1 |
| Spec score · NES Emulators | 7.6 (#12) | 7.7 (#11) |
| License | The GitHub repository identifies the project as MIT licensed. | KuroganeNES is released under the MIT License, while bundled components retain their own licenses. |
Plans
In their own words
Dendy
Dendy is a free NES/Famicom emulator written in Go, with desktop versions for Windows, macOS, and Linux and a WebAssembly version for modern browsers. The desktop program has no graphical interface and runs from the command line with a .nes ROM file. Player one can use a keyboard or a detected gamepad, and a mouse can emulate the Zapper light gun. Options include save-state control, rewind, screenshots, CRT effects, and Game Genie codes. Network multiplayer uses rollback networking and peer-to-peer connections. A public relay can help players behind NATs find peers and connect, though it will not work if both players are behind symmetric NATs. Users can also build and run their own relay. The browser version does not currently support netplay. The maker cautions that Dendy may not match established emulators in accuracy or compatibility, so some games may not run. Sound emulation is still in progress and may produce pops and crackles. The project is MIT-licensed.
KuroganeNES
KuroganeNES is a free NES and Famicom Disk System emulator that runs from a self-contained HTML file in modern web browsers. Single-player setup involves opening nes.html and loading a ROM, with no installer, plugin, build step, or server. The project describes cycle-accurate emulation modeled on the NES-001 and verified against named test suites across four CPU/PPU clock alignments. It supports 561 mappers and uses CRC32 ROM fingerprints to choose mapper, mirroring, timing, and peripheral settings for thousands of known games. Video and audio include NTSC and PAL timing, composite-video modeling, and expansion audio for listed chips. Features include save states, rewind, fast-forward, local multiplayer, and online multiplayer for two or four players. Supported peripherals include the Zapper, Power Pad, keyboards, tablet, and microphone. Tools include cheats, ROM patching, an NSF player, TAS studio, and CPU/PPU debugging. Remote multiplayer needs Node.js, a TLS certificate, and port 8888 reachable by default.