Dendy vs Nintengo
Dendy
github.comNintengo
github.comSide by side
| Figure | Dendy | Nintengo |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 0 | 0 |
| Spec score · NES Emulators | 7.6 (#12) | 6.9 (#21) |
| Audio | Sound-chip emulation is described as work in progress and may produce pops and crackles. | The README says audio support is a work in progress and that all audio channels work in some capacity. |
| Interface | The desktop emulator has no GUI and is run from the command line with a .nes ROM file. | The listed controls include keyboard input, pause and stepping, reset, save and load state, and fast-forward speed options. |
| License | The GitHub repository identifies the project as MIT licensed. | The repository identifies its license as GPL-2.0. |
In their own words
Dendy
Dendy is a free NES/Famicom emulator written in Go, with desktop versions for Windows, macOS, and Linux and a WebAssembly version for modern browsers. The desktop program has no graphical interface and runs from the command line with a .nes ROM file. Player one can use a keyboard or a detected gamepad, and a mouse can emulate the Zapper light gun. Options include save-state control, rewind, screenshots, CRT effects, and Game Genie codes. Network multiplayer uses rollback networking and peer-to-peer connections. A public relay can help players behind NATs find peers and connect, though it will not work if both players are behind symmetric NATs. Users can also build and run their own relay. The browser version does not currently support netplay. The maker cautions that Dendy may not match established emulators in accuracy or compatibility, so some games may not run. Sound emulation is still in progress and may produce pops and crackles. The project is MIT-licensed.
Nintengo
Nintengo is a free NES emulator written in Go. It runs .nes files directly or inside ZIP archives and supports NTSC and PAL regions. Desktop build instructions cover Mac OS X, Linux, and Windows; a WebAssembly build can run in a browser using a local web server, with Go 1.11 or higher required for WebAssembly support. Battery-backed saves use .sav files, while save states use .nst files. Two-player netplay is available through listen and connect options. The emulator can capture JPEG screenshots, record GIF video, and record WAV audio. Its controls include keyboard input, pause and stepping, reset, save and load state, and fast-forward options. Debugging features include CPU instruction decoding, CPU and memory profiling, and an HTTP service address. Listed mapper support includes NROM, MMC1, UNROM, CNROM, MMC3, ANROM, and MMC2. Audio is a work in progress, with all channels working in some capacity. The project is published under the GPL-2.0 license.