DeSmuME vs DS Anywhere
DeSmuME
desmume.orgDS Anywhere
brxxn.github.ioSide by side
| Figure | DeSmuME | DS Anywhere |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Nintendo DS Emulators | 8.0 (#5) | 7.3 (#10) |
| Cheats | The emulator provides cheat search and editing facilities and supports Action Replay codes in post-0.9.2 development builds. | Cheat-code support is listed as a future goal. |
| Purpose | DeSmuME is a Nintendo DS emulator. | DS Anywhere emulates a Nintendo DS in a web browser. |
Plans
In their own words
DeSmuME
DeSmuME is a free emulator that attempts to reproduce the Nintendo DS and Nintendo DS Lite handheld consoles. It runs on Windows, Linux, and macOS, and supports the D-pad, buttons, and touch screen, along with a Lid control for changing the emulated system's folded state. Graphics options include a software SoftRasterizer and an OpenGL-based renderer. Audio samples can use linear or cosine interpolation, or no interpolation; microphone input can come from hardware audio or software-generated samples. The Windows port can capture screenshots, AVI video, and WAV audio, as well as record TAS gameplay movies. Users can save and load game states, though the Windows manual warns that states may break between emulator versions. Cheat search and editing are available, and Action Replay codes are supported in post-0.9.2 development builds. Wi-Fi support is experimental and unsupported, and the project discourages end users from using it. The software is distributed under the GNU General Public License. DSi emulation is not supported.
DS Anywhere
DS Anywhere is a free, open-source Nintendo DS emulator that runs in a web browser. To launch software, select or drag an .nds ROM file onto the site; the maker says those files remain on your computer rather than being uploaded. BIOS files can be added in Settings for a firmware boot into the Nintendo DS main menu. Available settings cover controls, personalization, controller input, firmware, and save data. The project uses a melonDS fork compiled to WebAssembly, with a TypeScript bridge and Preact/Vite frontend. Its maker describes the project as a work in progress with unstable or incomplete features and warns about unintended behavior or lost saved data. Browser storage may evict saves, and backup or restoration is not implemented. Controller input works, but changing bindings in the interface is still planned. Cheat codes and multiplayer are future goals; reliable multiplayer may be affected by latency.