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SPECIFICTION
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DialogueDesigner vs Minecraft Bedrock Debugger

DialogueDesigner

jannisx11.github.io

Minecraft Bedrock Debugger

github.com

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FigureDialogueDesignerMinecraft Bedrock Debugger
Price from—Free
Free plan—Yes
Free trial——
Open source——
WebYes—
Windows—Yes
Plans published01
Spec score · Minecraft Add-on Editors6.7 (#24)8.1 (#7)
CommandsUsers can configure commands to run when a dialogue opens, closes, or a button is pressed.It can run Minecraft slash commands and offers shortcuts for favorite commands.
Intended usersThe documentation recommends familiarity with resource and behavior packs before creating NPC dialogues.The documentation presents the debugger as a tool for developers building Minecraft Bedrock behavior packs and add-ons with JavaScript or TypeScript.
LicenseThe repository lists a GPL-3.0 license.The public GitHub repository lists an MIT license.
PurposeDialogueDesigner creates interactive NPC dialogues for Minecraft: Bedrock Edition.The Visual Studio Code extension helps debug JavaScript running in Minecraft Bedrock clients and Bedrock Dedicated Server.

Plans

DialogueDesigner

No plans published.

DialogueDesigner pricing →

Minecraft Bedrock Debugger

  • Minecraft Bedrock DebuggerFree

Minecraft Bedrock Debugger pricing →

In their own words

DialogueDesigner

DialogueDesigner has no write-up on Specifiction yet; its figures are above.

Visit jannisx11.github.io

Minecraft Bedrock Debugger

Minecraft Bedrock Debugger is a free, open-source Visual Studio Code extension for developers building Minecraft Bedrock behavior packs and add-ons with JavaScript or TypeScript. It connects through script debugger commands, using port 19144 by default, and supports breakpoints, stepping, a Locals pane and watches. Developers can run Minecraft slash commands and keep shortcuts for favorite commands. Performance tools provide diagnostics and a script profiler that saves captures to a configured local path. Minecraft 1.21.10 or later can expose server statistics including entities, chunks, memory, tick time and network usage. Client diagnostics include FPS, memory, entity systems and CPU profiling, but require Minecraft’s “Enabled client diagnostics” creator setting. Scripts can add live diagnostics through the @minecraft/debug-utilities module. TypeScript projects can use source maps through sourceMapRoot and generatedSourceRoot. Dedicated Server debugging requires enabling inbound or outbound script-debugging settings in server.properties, which are disabled by default. Changing variable state and immediate mode are unsupported.

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