Didimo vs in3D
Didimo
didimo.coin3D
in3d.ioSide by side
| Figure | Didimo | in3D |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| API | — | Yes |
| Plans published | 2 | 3 |
| Spec score · 3D Avatar Software | 7.3 (#19) | 8.7 (#5) |
| Spec score · Game Character Creation Software | 7.1 (#20) | 8.6 (#8) |
| Support | Didimo offers a contact form and invites Popul8 users to contact its team for support with character creation workflows. | The developer portal lists [email protected] for support and [email protected] for production inquiries. |
Plans
in3D
- FREEFree
- 100 scans for a larger test$100, paid once
- Production / platform planPriced on request
In their own words
Didimo
Didimo’s Popul8 is a paid tool for producing 3D game characters. It automates character creation, fitting garments and accessories across different shapes, and generating character variations. The system can create thousands of diverse, game-ready characters at scale. Popul8 Express exports assets to Unity and Unreal, while Enterprise also lists proprietary engines and Maya. Imported characters, garments, and animations are compatible with Maya, Blender, and other 3D software. Exports can be rigged and use FBX, glTF, Unity, or Unreal formats. Enterprise adds photo-to-3D, concept-art-to-3D, AI character generation, in-game character editors, and full client support. Express is positioned for indie and small teams; Enterprise targets large and mid-size studios. Express runs on Windows 10 or newer and macOS Monterey or newer, including M1 and M2 Macs. Access requires booking a demo and requesting software and a license file. Pricing is on request.
in3D
in3D is a mobile app that creates human avatars through 3D body scanning. During a scan, it records video and TrueDepth data through the phone camera; the site says avatars can be created within a minute. Models can be exported in FBX, GLB, or USDZ formats. The maker lists SDKs for Unreal Engine and Unity, and says its Web SDK and API can integrate avatars into apps on any platform. Avatars are described as having a Mixamo-compatible rig and a 2048×2048 texture. The developer portal says API-created avatars can be used in commercial or non-commercial games, experiences, videos, and metaverses, but not to create competing 3D scanning technology or to sell as NFTs or paid 3D model distributions. The privacy policy says only video and photos recorded in the app are uploaded, with Google Cloud Platform and Amazon Web Services used for processing. It says the files are encrypted with a key stored locally on the mobile device. Free API testing costs nothing and is limited to two scans per day; 100 scans cost $100 as a one-time purchase.