Diversion vs Fossil
Diversion
diversion.devFossil
fossil-scm.orgSide by side
| Figure | Diversion | Fossil |
|---|---|---|
| Price from | $25/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 9 | 1 |
| Spec score · Version Control Software | 9.3 (#1) | 8.3 (#15) |
| Security | Diversion states that its infrastructure is SOC 2 certified; its trust center lists SOC 2 Type I compliance and controls including encryption in transit and at rest. | TLS encrypts Fossil communications and protects credentials, against eavesdropping, in-flight modification, and server-identity spoofing. |
| Self-hosting | Enterprise plans offer on-premises, private-cloud and hybrid deployments, while the standard product is managed cloud software. | Fossil can run as a standalone server, CGI, SCGI, inetd, or stunnel service. |
| What it does | Diversion is a cloud-native version-control platform for code, game assets, media and other large files, aimed at game, virtual-production, architectural-visualization and AI teams. | Fossil is a distributed software configuration management system for controlling and tracking software-project development and history. |
Plans
Diversion
- EducationFree
- IndieFree
- IndieFree
- Pro$25 a month
- Pro - A$25 a month
- Studio$35 a month
- Studio - AA$35 a month
- EnterprisePriced on request
- Enterprise - AAAPriced on request
In their own words
Diversion
Diversion is a cloud-native version control system for code, game assets, and media, with real-time collaboration and automatic cloud syncing. Changes are tracked without manual push or pull. It versions source code alongside large files such as textures, 3D models, audio, video, and datasets. Repositories can contain tens of millions of files and hundreds of terabytes, with partial and shallow checkouts available. Its Unreal Engine integration supports UGS and Horde workflows; Diversion Connect brings sync status, commits, branches, and history into Unity Editor. Jenkins and TeamCity integrations and a RESTful Web API are also listed. Studio and higher add code and asset reviews, hard locks, and granular permissions. Diversion supports Windows, macOS, Linux, and self-hosted deployment. Eligible academic institutions can use Education free for up to 10 users. Pro - A costs $25 a month per user and includes up to 50 seats, 100GB storage, unlimited repositories, and up to three webhooks. A 21-day trial is listed.
Fossil
Fossil is a free, distributed software configuration management system for controlling and tracking software-project development and history. It combines version control with bug tracking, a wiki, forums, email alerts, chat, and technical notes. Its built-in web interface includes ticketing, documentation, timelines, full-text search, histories, diffs, ZIP downloads, and access management. Fossil is distributed as a single self-contained executable and can run as a standalone server or through CGI, SCGI, inetd, or stunnel. Official precompiled binaries are available for Linux, Mac, and Windows, and it can be self-hosted. Network communication uses HTTPS or SSH; synchronization supports autosync and manual merges, with autosync enabled by default. Repositories use an SQLite database with atomic transactions and consistency checks before commits. The project supports an automatic GitHub mirror and originated as a tool for the SQLite project. Fossil is offered under a 2-clause BSD license. Listed limitations include no file locking, large-file handling, sparse checkout, or nested repositories.