Diversion vs Pijul
Diversion
diversion.devPijul
pijul.orgSide by side
| Figure | Diversion | Pijul |
|---|---|---|
| Price from | $25/mo | — |
| Free plan | Yes | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 9 | 0 |
| Spec score · Version Control Software | 9.3 (#1) | 7.1 (#53) |
| Collaboration | Studio and higher include code and asset reviews, hard locks, and granular permissions. | Collaboration works by sending and receiving patches and applying them to repositories. |
| Installation | The official GitHub quickstart installs macOS/Linux with a shell script and Windows with an installer, then uses dv login, clone, status and commit commands. | The recommended installation method is from source using Cargo and the Rust toolchain. |
| Integrations | The product page names Jenkins and TeamCity CI/CD integrations and a RESTful Web API for custom integrations. | The Nest account manual says users can sign in with GitHub, Google, or Twitter. |
| Large files | Diversion versions source code alongside large binary files such as game assets, textures, 3D models, audio, video, and datasets. | Pijul handles large files, but the FAQ says it does not currently have a good diff algorithm for them. |
| Platforms | The quickstart documents Windows and macOS desktop apps, a CLI-based Linux workflow, and a WebUI. | The download page recommends installation from source using Cargo and lists community-maintained Windows binaries. |
| Support | Support is available through Discord, email, documentation, and in-product help; Studio includes priority support with a dedicated Slack channel. | The Pijul community page lists Zulip for questions and Discourse for longer discussions. |
Plans
Diversion
- EducationFree
- IndieFree
- IndieFree
- Pro$25 a month
- Pro - A$25 a month
- Studio$35 a month
- Studio - AA$35 a month
- EnterprisePriced on request
- Enterprise - AAAPriced on request
In their own words
Diversion
Diversion is a cloud-native version control system for code, game assets, and media, with real-time collaboration and automatic cloud syncing. Changes are tracked without manual push or pull. It versions source code alongside large files such as textures, 3D models, audio, video, and datasets. Repositories can contain tens of millions of files and hundreds of terabytes, with partial and shallow checkouts available. Its Unreal Engine integration supports UGS and Horde workflows; Diversion Connect brings sync status, commits, branches, and history into Unity Editor. Jenkins and TeamCity integrations and a RESTful Web API are also listed. Studio and higher add code and asset reviews, hard locks, and granular permissions. Diversion supports Windows, macOS, Linux, and self-hosted deployment. Eligible academic institutions can use Education free for up to 10 users. Pro - A costs $25 a month per user and includes up to 50 seats, 100GB storage, unlimited repositories, and up to three webhooks. A 21-day trial is listed.