DocBoy vs oxGBC
DocBoy
github.comoxGBC
github.comSide by side
| Figure | DocBoy | oxGBC |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | Yes |
| Plans published | 0 | 0 |
| Spec score · Game Boy Emulators | 7.6 (#9) | 7.4 (#15) |
| Accuracy | The emulator uses M-cycle accurate CPU emulation and T-cycle accurate PPU emulation with a Pixel FIFO. | It aims for high accuracy using sub-instruction CPU timing and dot-level PPU emulation. |
| License | The repository identifies its license as MIT. | The project is licensed under GNU GPL version 3.0. |
| Support | The project invites bug reports and feature proposals through issues and pull requests. | The maintainer welcomes bug reports and feature requests through GitHub issues and asks reports to include the ROM title and observed problem. |
In their own words
DocBoy
DocBoy is a free, open-source Game Boy emulator written in C++17. It emulates the original DMG Game Boy and Game Boy Color, with M-cycle-accurate CPU emulation and T-cycle-accurate PPU emulation using a Pixel FIFO. Supported cartridge types include NoMBC, MBC1, MBC2, MBC3, MBC5, MBC7, HUC1 and HUC3. Its frontends provide save and load, save states, fast-forward, configurable palettes, screenshots and an SDL graphical menu. An optional GDB-style command-line debugger offers disassembly, breakpoints, watchpoints, stepping, rewind and memory viewing. DocBoy can also operate as a libretro core through RetroArch. Releases provide Windows and Linux executables, while the project documents an Android libretro build; RetroArch is described as supporting Android and iOS. Save states, link cable emulation and a real-time clock are listed. The project says perfect emulation remains distant and accuracy can affect performance. It uses the MIT license and accepts bug reports and proposals through issues or pull requests.
oxGBC
oxGBC is a free Rust emulator for Game Boy and Game Boy Color. One portable emulation core supports Windows, macOS, Linux, Android, and browsers through WebAssembly. The project aims for high accuracy using sub-instruction CPU timing and dot-level PPU emulation, and is validated in CI against community test suites including Blargg, Mooneye, SameSuite, DMG-acid2, CGB-acid2, CGB-acid-hell, and Magen.
Gameplay options include multiple save-state slots, optional automatic save and restore, configurable rewind, and adjustable speed with Slow and Turbo modes. Keyboard and gamepad controls are rebindable, including button combinations. Video options include visual filters, LCD frame blending, built-in or user-defined palettes, and custom GLSL shaders through an optional OpenGL backend. The desktop interface has a file browser and scans ROM directories. Listed cartridge support includes MBC0, MBC1, MBC1M, MBC2, MBC3, and MBC5, including battery-backed MBC3 real-time clock and SRAM. The project is licensed under GNU GPL version 3.0. On macOS, Gatekeeper blocks the first launch until the app is opened manually through security settings or its quarantine is cleared.