Dolphin vs FinalBurn Neo
Dolphin
dolphin-emu.orgFinalBurn Neo
github.comSide by side
| Figure | Dolphin | FinalBurn Neo |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 2 |
| Spec score · Multi-System Emulators | 8.1 (#19) | 8.8 (#4) |
Plans
In their own words
Dolphin
Dolphin is free, open-source software that emulates Nintendo GameCube and Wii consoles so users can play games for those systems on a PC. It also runs on Android, Linux, macOS, and Windows, and requires a 64-bit operating system. Listed enhancements include full HD (1080p), PC controller compatibility, turbo speed, and networked multiplayer. The FAQ describes compatibility as high across most GameCube and Wii titles, while warning that some games can have defects, errors, or crashes. Dolphin uses the GPLv2+ license; distributing it requires releasing source code and providing attribution. Downloads include Windows x64 and ARM64, macOS for ARM and Intel, Android, and Linux Flatpak packages. Stable releases are made every few months, while development versions appear several times a day and are less tested. The FAQ recommends at least 2 GB of RAM and notes the importance of GPU support for DirectX 11.1 and OpenGL 4.4. Community resources include Discord, forums, a wiki, and GitHub; bug reports go to the issue tracker. Dolphin states that it is not affiliated with Nintendo.
FinalBurn Neo
FinalBurn Neo is a free emulator for arcade games and selected consoles, with builds or ports documented for Android, Linux, macOS and Windows. Its emulation scope includes Capcom CPS-1, CPS-2 and CPS-3, Neo Geo, and Sega System 16. The project is based on FinalBurn and older versions of MAME, and is intended to run vintage games on modern systems. Described capabilities include accurate emulation, high performance, netplay, rewinding and shader effects. The project documents Windows and macOS builds, Linux SDL builds and Raspberry Pi builds; a LibRetro port is also available through RetroArch for many platforms. It recommends SDL2 over SDL1.2, citing a better renderer, on-screen display, game selection and ROM scanning. Linux SDL2 builds can be compiled with make sdl2 and require SDL2, SDL2_image, GCC, make, Perl and NASM. On macOS, the build supports keyboard and mouse input but not joysticks; its launcher imports ZIP and 7z archives. The listed terms allow use, modification and distribution, but prohibit sale or monetary profit; ROM images require legal distribution rights.