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Doriax Engine vs jMonkeyEngine

Doriax Engine

doriax.org

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureDoriax EnginejMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software7.5 (#83)8.8 (#12)
LicenseDoriax Engine is MIT licensed and described as free for personal and commercial use with no royalties.The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.
PhysicsIntegrated 2D and 3D physics is powered by Box2D and Jolt Physics.The engine supports rigid-body, soft-body, and vehicle simulation with Bullet, Box2D, or Jolt Physics integration.
PurposeDoriax Engine is an open-source game engine for creating 2D and 3D games.jMonkeyEngine describes itself as a code-first Java game engine for developers.
RenderingThe engine offers physically based rendering with dynamic shadows, global illumination, fog, a sky system, and advanced material support.It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5.
SupportThe maker offers help through email and Discord, setup documentation, and GitHub issues for bug reports.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.

Plans

Doriax Engine

  • FreeFree

Doriax Engine pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

Doriax Engine

Doriax Engine has no write-up on Specifiction yet; its figures are above.

Visit doriax.org

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org