Doriax Engine vs jMonkeyEngine
Doriax Engine
doriax.orgjMonkeyEngine
jmonkeyengine.orgSide by side
| Figure | Doriax Engine | jMonkeyEngine |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Engine Software | 7.5 (#83) | 8.8 (#12) |
| License | Doriax Engine is MIT licensed and described as free for personal and commercial use with no royalties. | The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game. |
| Physics | Integrated 2D and 3D physics is powered by Box2D and Jolt Physics. | The engine supports rigid-body, soft-body, and vehicle simulation with Bullet, Box2D, or Jolt Physics integration. |
| Purpose | Doriax Engine is an open-source game engine for creating 2D and 3D games. | jMonkeyEngine describes itself as a code-first Java game engine for developers. |
| Rendering | The engine offers physically based rendering with dynamic shadows, global illumination, fog, a sky system, and advanced material support. | It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. |
| Support | The maker offers help through email and Discord, setup documentation, and GitHub issues for bug reports. | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. |
Plans
In their own words
Doriax Engine
Doriax Engine has no write-up on Specifiction yet; its figures are above.
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.