DOSBox PSP vs DOSBox Staging
DOSBox PSP
github.comDOSBox Staging
dosbox-staging.orgSide by side
| Figure | DOSBox PSP | DOSBox Staging |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · MS-DOS Emulators | 8.2 (#6) | 8.9 (#2) |
| License | The repository lists a GPL-2.0 license. | DOSBox Staging is licensed under GNU GPL version 2 or later. |
| Purpose | DOSBox PSP is a port of DOSBox for the PlayStation Portable. | Runs MS-DOS and Windows 3.1 software on modern Windows, macOS, and Linux computers, with MS-DOS emulation built in. |
| What it does | DOSBox PSP is a port of DOSBox for the PlayStation Portable. | Runs MS-DOS and Windows 3.1 software on modern Windows, macOS and Linux computers without requiring a separate DOS installation. |
Plans
In their own words
DOSBox PSP
DOSBox PSP is a DOSBox port for running MS-DOS software on the PlayStation Portable. The project describes it as DOSBox adapted with PSP patches, and credits crazyc with the original port. It supports CUE/BIN disk images, gamepads, audio CDs and Neo Geo CD; save states are not supported. Configuration is stored in dosbox.conf: some settings can be changed through batch files, while others require editing the file. CPU cycle settings are a key factor in performance and may take trial and error to tune. The dynamic CPU core can improve performance for most games, but may reduce stability. Available memory varies by model: the PSP 1000 is limited to around 12 MB, while PSP 2000, 3000 and Go models can allocate about 42 MB by changing memsize; higher settings may cause instability. The initial pre-release build starts at a command line without a file manager, and the project recommends adding a third-party launcher such as LaunchBox for MS-DOS. The project lists a GPL-2.0 license and requires the PSP toolchain to build.
DOSBox Staging
DOSBox Staging runs MS-DOS and Windows 3.1 software on modern Windows, macOS, and Linux computers through built-in MS-DOS emulation. Its main compatibility goal is PC Booter, DOS, and Windows 3.1 games released from 1981 to 2000. Default settings are intended to let most games and applications work without adjustment, and existing DOSBox configurations remain usable. Graphics options include CRT emulation, aspect-ratio-correct output, VGA and 3dfx Voodoo emulation, and custom shaders. Emulated audio includes Roland MT-32 and SC-55, FluidSynth MIDI, OPL, Gravis UltraSound, and PC speaker sound. Networking includes Ethernet through SLiRP and ENet modem transport. Host features include clipboard integration, physical CD-ROM mounting, high-DPI support, and Windows 3.1 seamless mouse integration. An optional HTTP REST API can inspect or modify emulator state, but it is disabled by default and binds to localhost; exposing it to untrusted networks gives them full control of the emulator. The project says it collects no personal information and makes no network connection unless initiated by the user. It is free for personal use, without warranty, and intended for low-stakes scenarios.