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dpAutoRigSystem vs Mesh2Rig

dpAutoRigSystem

github.com

Mesh2Rig

github.com

Side by side

FiguredpAutoRigSystemMesh2Rig
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published11
Spec score · 3D Rigging Software7.7 (#16)8.1 (#7)
Intended usersThe project says it was created to help users make rigs themselves.The maker describes it as useful for game development optimization, baking cloth or soft-body simulations to bones, and managing destruction scenes.
LicenseThe repository identifies the project as GPL-2.0 licensed.The GitHub repository identifies the project license as GPL-3.0.
PurposedpAutoRigSystem is an open source, free automatic rigging system for Maya.Mesh2Rig bakes mesh animation and complex deformations into a standard skeletal rig.

Plans

dpAutoRigSystem

  • FreeFree

dpAutoRigSystem pricing →

Mesh2Rig

  • Mesh2RigFree

Mesh2Rig pricing →

In their own words

dpAutoRigSystem

dpAutoRigSystem is a free, open-source Python script for automating rigging in Maya. Its modular, multilingual, object-oriented design lets users assemble components into rigs. The documented process uses guides as rig blueprints, then parents them, sets rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature supports updates to an existing rig. Skinning tools can create skinCluster nodes and change joint influences on selected geometry. Skin weights can be copied by closest-point or UV-space methods, or exported and imported as JSON files. Installation involves placing the dpAutoRigSystem folder in Maya’s scripts directory or another MAYA_PATH, then launching it with Python in Maya’s Script Editor. It runs with Maya on Linux, macOS, and Windows. The project says it was created to help users make rigs themselves, is GPL-2.0 licensed, and links to a wiki for documentation; maintainers invite questions, suggestions, and comments.

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Mesh2Rig

Mesh2Rig is a Blender add-on that bakes animated or deforming meshes into standard skeletal rigs. It supports Cell Fracture and rigid bodies, cloth, soft bodies, shape keys, and other complex mesh deformations. Automated bone generation uses KDTree proximity to place bones inside a mesh, while Simple Mode assigns one bone per object for rigid debris. For deforming meshes, the add-on sets up Surface Deform modifiers automatically, without manual weight painting. One-click baking converts mesh animation into skeletal animation Actions. Batch Processing can rig, bind, and bake objects in Blender collections sequence by sequence, and Smart Merging can combine generated rigs and meshes into a Master Rig and Mesh while preserving animation. In the single-object workflow, users can adjust bone count, proximity, length, and optional bone merging. Mesh2Rig is free and open source under GPL-3.0, supports Blender 4.2 LTS and newer, and runs on Linux, macOS, and Windows. The maker describes uses including game development optimization, baking simulations to bones, and managing destruction scenes.

Visit github.com