DrDesten’s Minecraft Shaders vs VanillAA
DrDesten’s Minecraft Shaders
github.comVanillAA
modrinth.comSide by side
| Figure | DrDesten’s Minecraft Shaders | VanillAA |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 0 | 0 |
| Spec score · Minecraft Shader Packs | 7.5 (#11) | 5.1 (#37) |
In their own words
DrDesten’s Minecraft Shaders
DrDesten’s Minecraft Shaders is a free, configurable shader project for Minecraft Java Edition, described as gameplay-oriented. It requires OptiFine or Iris and supports Minecraft 1.8.9 and newer. Its physically based rendering supports LabPBR 1.3 and SeusPBR/OldPBR formats, including normals, roughness, reflectance, emission, ambient occlusion, and subsurface scattering; LabPBR also supports height. Listed visual effects include parallax occlusion mapping, depth of field, raytraced reflections, screen-space refraction, temporal anti-aliasing, bloom, motion blur, and screen-space ambient occlusion. Water and atmosphere options include waving water, water absorption and color settings, fog, cave fog, and godrays. Users can adjust camera behavior, exposure, tonemapping, weather, fog, sky colors, outlines, and other rendering options. Directional lightmaps require a PBR-capable resource pack, and version 2.1 added Distant Horizons support. Higher bokeh sample counts can significantly affect performance, and SSAO has a high performance impact. Parallax occlusion mapping may produce screen-border artifacts, especially at greater depth. The latest listed release is version 2.1.5 Hotfix, which fixes compile errors on the newest Iris version.