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SPECIFICTION
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DS Anywhere vs GB Enhanced+

DS Anywhere

brxxn.github.io

GB Enhanced+

github.com

Side by side

FigureDS AnywhereGB Enhanced+
Price from—Free
Free plan—Yes
Free trial——
Open source——
WebYes—
Windows—Yes
macOS—Yes
Linux—Yes
Plans published01
Spec score · Nintendo DS Emulators7.3 (#10)7.7 (#7)

Plans

DS Anywhere

No plans published.

DS Anywhere pricing →

GB Enhanced+

  • GB Enhanced+Free

GB Enhanced+ pricing →

In their own words

DS Anywhere

DS Anywhere is a free, open-source Nintendo DS emulator that runs in a web browser. To launch software, select or drag an .nds ROM file onto the site; the maker says those files remain on your computer rather than being uploaded. BIOS files can be added in Settings for a firmware boot into the Nintendo DS main menu. Available settings cover controls, personalization, controller input, firmware, and save data. The project uses a melonDS fork compiled to WebAssembly, with a TypeScript bridge and Preact/Vite frontend. Its maker describes the project as a work in progress with unstable or incomplete features and warns about unintended behavior or lost saved data. Browser storage may evict saves, and backup or restoration is not implemented. Controller input works, but changing bindings in the interface is still planned. Cheat codes and multiplayer are future goals; reliable multiplayer may be affected by latency.

Visit brxxn.github.io

GB Enhanced+

GB Enhanced+ is a free, open-source emulator for DMG, Game Boy Color, Game Boy Advance and Pokémon Mini systems, available on Windows, Linux and macOS. Nintendo DS emulation is described as experimental. The project focuses on emulating peripherals and less common hardware, with support listed for the Wave Scanner, Wantame Card Scanner, Vaus Controller and WorkBoy. It also supports link-cable emulation, real-time clock features, save states and controller input. Configuration options include joystick haptics, accelerometer input for motion controls and netplay settings for linking emulator instances. The emulator can automatically apply an IPS or UPS patch file when it shares a name with a ROM. PDF and ODT manuals cover operation, netplay, rumble support and motion controls. Building it requires SDL 2.0, OpenGL 3.3 or greater, a C++ compiler and CMake; Windows also requires GLEW. Qt for the GUI and SDL2_net for netplay are optional. It is licensed under GPLv2. Save states from version 1.9 and earlier are incompatible with version 1.10.

Visit github.com