Skip to content
SPECIFICTION
Get listed

DS5 Mapper vs FlexInput

DS5 Mapper

github.com

FlexInput

github.com

Side by side

FigureDS5 MapperFlexInput
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
Plans published11
Spec score · Game Controller Mapper Software8.3 (#8)7.7 (#14)
Controller supportIt reads DualSense input through SDL2, including gyro sensor data.The listed inputs include XInput, DualShock 4, DualSense, Switch Pro, Joy-Con 2, Switch 2 pads, and third-party SDL3 controllers.
LicenseThe project is released under the MIT license.The repository identifies FlexInput as MIT licensed.

Plans

DS5 Mapper

  • DS5 MapperFree

DS5 Mapper pricing →

FlexInput

  • FreeFree

FlexInput pricing →

In their own words

DS5 Mapper

DS5 Mapper maps a DualSense controller to keyboard and mouse input, including gyro aim. Built for League of Legends WASD mode, it is described as working with any game that reads keyboard and mouse input. Gyro movement controls the cursor using yaw and roll, with cutoff and tiered smoothing. Calibration persists between launches and can be redone in the app. Every controller input can be assigned to a keyboard key, mouse button, macOS virtual keycode, or special key. Connect the DualSense by USB or Bluetooth before launching. DS5 Mapper reads controller input through SDL2 and creates operating-system-level keyboard and mouse events with pynput; its README says input is not injected into a game process. A watchdog and signal-stability bias correction are included to reduce cursor runaway and drift. The software is free under the MIT license, and version v1.0-beta downloads are listed for macOS and Windows. On macOS, the unsigned app requires a one-time Gatekeeper bypass and Accessibility and Input Monitoring permissions. On Windows, SmartScreen may block it and require choosing Run anyway.

Visit github.com

FlexInput

FlexInput is a Windows application for routing and mapping HID and MIDI inputs to virtual outputs. Its visual signal graph supports drag-and-drop editing, reusable nested sub-patches, and factory presets. Listed controller inputs include XInput, DualShock 4, DualSense, Switch Pro, Joy-Con 2, and third-party SDL3 controllers; it also accepts MIDI. Outputs include virtual XInput and DualShock 4/DualSense controllers, keyboard, and mouse. MIDI mapping offers per-CC output pins and CC Learn, while supported controllers can provide raw gyroscope and accelerometer data. FlexInput can route an AutoMap gamepad bus between two instances over LAN UDP, encrypted PSK UDP, or P2P transport. LAN UDP is unencrypted; PSK uses a shared passphrase and P2P uses a cryptographic keypair. WASAPI loopback audio can be routed to rumble. HidHide can conceal remapped physical devices but requires a separate driver. The app is free and MIT-licensed. It requires Windows 10/11 (x64); installation uses a Windows x64 ZIP, with no installer.

Visit github.com