DSTX vs JoyShockMapper
DSTX
dstxapp.orgJoyShockMapper
github.comSide by side
| Figure | DSTX | JoyShockMapper |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | — | Yes |
| Linux | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 2 |
| Spec score · Controller Mapping Software | 7.6 (#18) | 8.5 (#3) |
| Purpose | DSTX emulates an Xbox 360 controller from DualShock 4, DualSense, or Nintendo Switch Pro controllers on Linux. | JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for playing PC games. |
| Support | The project lists Ko-fi, PayPal, GitHub Sponsors, and PIX as donation options. | The project directs users with problems to its troubleshooting and known-issues documentation, the GyroGaming subreddit, and an affiliated Discord server. |
Plans
In their own words
DSTX
DSTX is a free Linux application that makes DualShock 4, DualSense and Nintendo Switch Pro controllers appear as Xbox 360 controllers. It supports up to four controllers simultaneously through USB or Bluetooth and provides virtual controller output. Users can remap buttons, adjust rumble and stick sensitivity, calibrate deadzones, invert the Y axis and configure LED effects. Custom profiles can be saved and loaded for different setups. DSTX includes a GTK4 graphical interface, a terminal interface and a background daemon that keeps settings active after the window closes. Installation choices include Flatpak, Debian .deb, Fedora/RHEL .rpm, AppImage, binary tarball and source build. The AppImage contains only the GUI, so the core package is separate. Controller group permissions may require logging out and back in after installation. DSTX is GPLv3 open source, says it has no telemetry or tracking, and publishes its source code.
JoyShockMapper
JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for PC games. It supports gyro controls and flick stick for aiming and turning. Buttons can map to keyboard or mouse inputs with tap-and-hold, chorded, and simultaneous-press options; stick modes can control the mouse or trigger keys, including scroll-wheel and flick-stick modes. The project describes support for DualSense, DualShock 4, paired JoyCons, and Nintendo Switch Pro Controller. It loads commands from text configuration files, and its download includes example gyro configurations. JoyShockMapper is free, with a Windows release and Linux builds available from source. Development primarily targets Windows, and Linux builds may not always work. Linux use requires read and write access to /dev/uinput and the relevant /dev/hidraw device; focused-window detection works only on X11. Virtual Xbox or DS4 output requires separate ViGEm bus software. The releases page lists v3.6.1 as the latest release.