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SPECIFICTION
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DuckyAntiCheat vs Intave

DuckyAntiCheat

github.com

Intave

intave.ac

Side by side

FigureDuckyAntiCheatIntave
Price from—€0.79/mo
Free plan—Yes
Free trial——
Open source——
Web—Yes
APIYes—
Self-hostedYesYes
Plans published03
Spec score · Minecraft Anti-Cheat Plugins7.0 (#32)8.7 (#1)
Spec score · Minecraft anti-cheat plugins6.7 (#36)9.2 (#1)
ConfigurationThe plugin provides configurable check enablement, thresholds, punishments, and violation levels.Intave can use local settings.yml configuration or a named online configuration.
Detection coverageThe README recommends running DuckyAC alongside Vulcan and GrimAC for broader cheat detection coverage.The pricing page lists movement cheat detection and combat cheat detection for all plans, with combat automation and build automation detection on Base and Enterprise.
InstallationInstallation consists of placing the plugin JAR in the server's plugins folder, starting the server, and configuring the generated config file.Installation can use a bootstrap JAR placed in the server plugins folder, followed by token configuration and a restart.

Plans

DuckyAntiCheat

No plans published.

DuckyAntiCheat pricing →

Intave

  • FreeFree
  • Base€0.79 a month
  • Enterprise€0.79 a month

Intave pricing →

In their own words

DuckyAntiCheat

DuckyAntiCheat has no write-up on Specifiction yet; its figures are above.

Visit github.com

Intave

Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.

Visit intave.ac