DuckyAntiCheat vs Intave
DuckyAntiCheat
github.comIntave
intave.acSide by side
| Figure | DuckyAntiCheat | Intave |
|---|---|---|
| Price from | — | €0.79/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 0 | 3 |
| Spec score · Minecraft Anti-Cheat Plugins | 7.0 (#32) | 8.7 (#1) |
| Spec score · Minecraft anti-cheat plugins | 6.7 (#36) | 9.2 (#1) |
| Configuration | The plugin provides configurable check enablement, thresholds, punishments, and violation levels. | Intave can use local settings.yml configuration or a named online configuration. |
| Detection coverage | The README recommends running DuckyAC alongside Vulcan and GrimAC for broader cheat detection coverage. | The pricing page lists movement cheat detection and combat cheat detection for all plans, with combat automation and build automation detection on Base and Enterprise. |
| Installation | Installation consists of placing the plugin JAR in the server's plugins folder, starting the server, and configuring the generated config file. | Installation can use a bootstrap JAR placed in the server plugins folder, followed by token configuration and a restart. |
Plans
In their own words
DuckyAntiCheat
DuckyAntiCheat has no write-up on Specifiction yet; its figures are above.
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.